The same can be said for side missions. First, you have to enable the vehicle system using a global function: vs = Game.GetVehicleSystem(). The short answer is no, there are no accessible console commands. An example of this would be player. with legendary quality? Currently you can only use Cyberpunk 2077 console commands via installing and using a mod, which is a little cumbersome in concept but very easy to install and use just as you would a. The level cap in Cyberpunk 2077 is 50. Show more Show more Cyberpunk. There is gear things like weapon and clothing that has a Street Cred requirement (just like there is gear with a level requirement). on the map (stays forever), Game.GetMappinSystem():DebugDiscoverAllPoiMappins(), Removes all items from the inventory (except quest items), Game.GetTransactionSystem():RemoveAllItems(Game.GetPlayer()), Raising the relationship percentage to 70% and unlocks the secret ending, Game.SetDebug Fact("sq032_johnny_friend", 1), player = Game.GetPlayer() ssc = Game.GetScriptableSystemsContainer() ts = Game.GetTransactionSystem() es = ssc:Get(CName.new('EquipmentSystem')) espd = es:GetPlayerData(player) espd['GetItemInEquipSlot2'] = espd['GetItemInEquipSlot;gamedataEquipmentAreaInt32'] local slots = { Face = 1, Feet = 1, Head = 1, InnerChest = 1, Legs = 1, OuterChest = 1, Weapon = 3 } for k,v in pairs(slots) do for i=1,v do print('Removing quest tags ' .. k .. ' slot ' .. (i - 1)) itemid = espd:GetItemInEquipSlot2(k, i - 1) if itemid.tdbid.hash ~= 0 then itemdata = ts:GetItemData(player, itemid) if itemdata:HasTag("Quest") then itemdata:RemoveDynamicTag("Quest") end end end end, Complete the current quest (if you are stuck), journalManager = Game.GetJournalManager() trackedEntry = journalManager:GetTrackedEntry() questEntry = journalManager:GetParentEntry(journalManager:GetParentEntry(trackedEntry)) questEntryHash = journalManager:GetEntryHash(questEntry) journalManager:ChangeEntryStateByHash(questEntryHash, "Succeeded", "Notify"), All the items in the slots become legendary, player = Game.GetPlayer() ssc = Game.GetScriptableSystemsContainer() ts = Game.GetTransactionSystem() es = ssc:Get(CName.new('EquipmentSystem')) cs = ssc:Get(CName.new('CraftingSystem')) espd = es:GetPlayerData(player) espd['GetItemInEquipSlot2'] = espd['GetItemInEquipSlot;gamedataEquipmentAreaInt32'] cs['SetItemLevel2'] = cs['SetItemLevel;gameItemData'] local slots = { Head = 1, Face = 1, InnerChest = 1, OuterChest = 1, UnderwearTop = 1, UnderwearBottom = 1, Feet = 1, Legs = 1, Weapon = 3, QuickSlot = 3, Consumable = 3, Splinter = 1, PersonalLink = 1, Gadget = 1, LegsCW = 3, FrontalCortexCW = 3, EyesCW = 1, IntegumentarySystemCW = 3, MusculoSkeletalSystemCW = 2, NervousSystemCW = 2, CardiovascularSystemCW = 3, ImmuneSystemCW = 2, IntegumentarySystemCW = 3, HandsCW = 2, ArmsCW = 2, AbilityCW = 6, SystemReplacementCW = 1, } for k,v in pairs(slots) do for i=1,v do print('Upgrading item in ' .. k .. ' slot ' .. (i - 1)) itemid = espd:GetItemInEquipSlot2(k, i - 1) if itemid.tdbid.hash ~= 0 then itemdata = ts:GetItemData(player, itemid) cs:SetItemLevel2(itemdata) Game['gameRPGManager::ForceItemQuality;GameObjectgameItemDataCName'](player, itemdata, CName.new('Legendary')) end end end, Game.AddToInventory("Items.PerkPointsResetter",1), Game.AddToInventory("Items.Preset_Silverhand_3516", 1), Game.AddToInventory("Items.Preset_Achilles_Nash", 1), Game.AddToInventory("Items.Preset_Ajax_Moron", 1), Game.AddToInventory("Items.Preset_Baseball_Bat_Denny", 1), Game.AddToInventory("Items.Preset_Baton_Tinker_Bell", 1), Game.AddToInventory("Items.Preset_Burya_Comrade", 1), Game.AddToInventory("Items.Preset_Cane_Fingers", 1), Game.AddToInventory("Items.Preset_Carnage_Mox", 1), Game.AddToInventory("Items.Preset_Copperhead_Genesis", 1), Game.AddToInventory("Items.Preset_Dian_Yinglong", 1), Game.AddToInventory("Items.Preset_Dildo_Stout", 1), Game.AddToInventory("Items.Preset_Grad_Buck", 1), Game.AddToInventory("Items.Preset_Grad_Panam", 1), Game.AddToInventory("Items.Preset_Hammer_Sasquatch", 1), Game.AddToInventory("Items.Preset_Katana_Cocktail", 1), Game.AddToInventory("Items.Preset_Katana_Hiromi", 1), Game.AddToInventory("Items.Preset_Katana_Saburo", 1), Game.AddToInventory("Items.Preset_Katana_Surgeon", 1), Game.AddToInventory("Items.Preset_Katana_Takemura", 1), Game.AddToInventory("Items.Preset_Kenshin_Frank", 1), Game.AddToInventory("Items.Preset_Kenshin_Royce", 1), Game.AddToInventory("Items.Preset_Knife_Stinger", 1), Game.AddToInventory("Items.Preset_Lexington_Wilson", 1), Game.AddToInventory("Items.Preset_Knuckles_Golden", 1), Game.AddToInventory("Items.Preset_Liberty_Dex", 1), Game.AddToInventory("Items.Preset_Liberty_Rogue", 1), Game.AddToInventory("Items.Preset_Liberty_Yorinobu", 1, Game.AddToInventory("Items.Preset_Nekomata_Breakthrough", 1), Game.AddToInventory("Items.Preset_Masamune_Rogue", 1), Game.AddToInventory("Items.Preset_Nova_Doom_Doom", 1), Game.AddToInventory("Items.Preset_Nue_Jackie", 1), Game.AddToInventory("Items.Preset_Nue_Maiko", 1), Game.AddToInventory("Items.Preset_Omaha_Suzie", 1), Game.AddToInventory("Items.Preset_Overture_Cassidy", 1), Game.AddToInventory("Items.Preset_Overture_Kerry", 1), Game.AddToInventory("Items.Preset_Overture_Legendary", 1), Game.AddToInventory("Items.Preset_Overture_River", 1), Game.AddToInventory("Items.Preset_Pulsar_Buzzsaw", 1), Game.AddToInventory("Items.Preset_Saratoga_Raffen", 1), Game.AddToInventory("Items.Preset_Saratoga_Maelstrom_Legendary", 1), Game.AddToInventory("Items.Preset_Shingen_Prototype", 1), Game.AddToInventory("Items.Preset_Shovel_Caretaker", 1), Game.AddToInventory("Items.Preset_Sidewinder_Divided", 1), Game.AddToInventory("Items.Preset_Tactician_Headsman", 1), Game.AddToInventory("Items.Preset_Yukimura_Kiji", 1), Game.AddToInventory("Items.Preset_Yukimura_Skippy", 1), Game.AddToInventory("Items.Preset_Zhuo_Eight_Star", 1), Game.AddToInventory("Items.Preset_Butchers_Knife_Default", 1), Game.AddToInventory("Items.Preset_Chefs_Knife_Default", 1), Game.AddToInventory("Items.Preset_Katana_Arasaka_2020", 1), Game.AddToInventory("Items.Preset_Katana_Default", 1), Game.AddToInventory("Items.Preset_Katana_GoG", 1), Game.AddToInventory("Items.Preset_Katana_GoG_Epic", 1), Game.AddToInventory("Items.Preset_Katana_GoG_Legendary", 1), Game.AddToInventory("Items.q115_katana", 1), Game.AddToInventory("Items.Preset_Knife_Default", 1), Game.AddToInventory("Items.Preset_Kukri_Default", 1), Game.AddToInventory("Items.Preset_Machete_Default", 1), Game.AddToInventory("Items.Preset_Tanto_Default", 1), Game.AddToInventory("Items.Preset_Baseball_Bat_Default", 1), Game.AddToInventory("Items.Preset_Baton_Alpha", 1), Game.AddToInventory("Items.Preset_Crowbar_Default", 1), Game.AddToInventory("Items.Preset_Hammer_Default", 1), Game.AddToInventory("Items.Preset_Iron_Pipe_Default", 1), Game.AddToInventory("Items.Preset_Kanabo_Default", 1), Game.AddToInventory("Items.Preset_Pipe_Wrench_Default", 1), Game.AddToInventory("Items.Preset_Tire_Iron_Default", 1), Game.AddToInventory("Items.Preset_Tomahawk_Default", 1), Game.AddToInventory("Items.Preset_Ajax_Default", 1), Game.AddToInventory("Items.Preset_Base_Copperhead", 1), Game.AddToInventory("Items.Preset_Base_Masamune", 1), Game.AddToInventory("Items.Preset_Masamune_Arasaka_2020", 1), Game.AddToInventory("Items.Preset_Sidewinder_Default", 1), Game.AddToInventory("Items.q115_rifle", 1), Game.AddToInventory("Items.q115_corpo_rifle", 1), Game.AddToInventory("Items.Preset_Achilles_Default", 1), Game.AddToInventory("Items.Preset_Sor22_Default", 1), Game.AddToInventory("Items.Preset_Ashura_Default", 1), Game.AddToInventory("Items.Preset_Grad_Default", 1), Game.AddToInventory("Items.Preset_Nekomata_Default", 1), Game.AddToInventory("Items.Preset_Chao_Default", 1), Game.AddToInventory("Items.Preset_Kenshin_Default", 1), Game.AddToInventory("Items.Preset_Base_Lexington", 1), Game.AddToInventory("Items.q115_pistol", 1), Game.AddToInventory("Items.Preset_Liberty_Default", 1), Game.AddToInventory("Items.Preset_Nue_Arasaka_2020", 1), Game.AddToInventory("Items.Preset_Nue_Default", 1), Game.AddToInventory("Items.Preset_Omaha_Default", 1), Game.AddToInventory("Items.Preset_Unity_Default", 1), Game.AddToInventory("Items.Preset_Yukimura_Default", 1), Game.AddToInventory("Items.w_special_flak", 1), Game.AddToInventory("Items.Preset_Defender_Default", 1), Game.AddToInventory("Items.Preset_Dian_Default", 1), Game.AddToInventory("Items.Preset_Pulsar_Default", 1), Game.AddToInventory("Items.Preset_Saratoga_Arasaka_2020", 1), Game.AddToInventory("Items.Preset_Saratoga_Default", 1), Game.AddToInventory("Items.Preset_Shingen_Default", 1), Game.AddToInventory("Items.Preset_Igla_Default", 1), Game.AddToInventory("Items.Preset_Palica_Default", 1), Game.AddToInventory("Items.Preset_Satara_Default", 1), Game.AddToInventory("Items.Preset_Testera_Default", 1), Game.AddToInventory("Items.Preset_Carnage_Default", 1), Game.AddToInventory("Items.Preset_Crusher_Default", 1), Game.AddToInventory("Items.q115_shotgun", 1), Game.AddToInventory("Items.Preset_Zhuo_Default", 1), Game.AddToInventory("Items.Preset_Burya_Default", 1), Game.AddToInventory("Items.Preset_MQ008_Nova", 1), Game.AddToInventory("Items.Preset_Nova_Q000_Nomad", 1), Game.AddToInventory("Items.Preset_Overture_Default", 1), Game.AddToInventory("Items.Preset_Quasar_Default", 1), Game.AddToInventory("Items.Undershirt_02_basic_01", 1), Game.AddToInventory("Items.TShirt_02_basic_01", 1), Game.AddToInventory("Items.Vest_01_basic_01", 1), Game.AddToInventory("Items.LooseShirt_01_basic_01", 1), Game.AddToInventory("Items.Coat_01_basic_01", 1), Game.AddToInventory("Items.FormalPants_01_basic_02", 1), Game.AddToInventory("Items.SQ031_Samurai_Jacket", 1), Game.AddToInventory("Items.BlindLvl2Program",1) - Reload optics script (legendary), Game.AddToInventory("Items.PowerfulFabricEnhancer01",1) - Negorin(Legendary), Adds health and stamina items to inventory, Game.AddToInventory("Items.Recipe_Preset_Achilles_Nash_Epic", 1), Game.AddToInventory("Items.CommonButchersKnifeRecipe", 1), Game.AddToInventory("Items.CommonIglaRecipe", 1), Game.AddToInventory("Items.CommonCarnageRecipe", 1), Game.AddToInventory("Items.CommonBuryaRecipe", 1), Game.AddToInventory("Items.EpicLooseShirtRecipe", 1). Note 1: You can only do this cash/XP/street cred exploit here. Thats because all of the cheats are enabled through the developer console, and theres no way to access this console in the retail copy of the game. They are mostly simple taking out an NPC, placing a tracker, escort missions but pay out in plenty of Street Cred for your time (plus some cash as well). The rarity of the Mantis Blades decides the price, the Street Cred level required to use them and how. . What is the fastest way to get Street Cred in Cyberpunk 2077? We recommend backing up your save data just in case something becomes corrupted with future updates. Cyberpunk 2077 - Cheat Codes (Console Commands) December 10, 2020 0. This page explains everything you should know about Street Cred, including how to get Street Cred fast, the max Street Cred level and what to look for during your ventures in this dystopian future. newsletter, Cyberpunk 2077s mind-bending character progression systems explained, Cyberpunk 2077 gameplay revealed on Xbox One/Xbox Series X, PS4/PS5, Cyberpunk 2077s final gameplay trailer shows what youll be doing, and why, Keanu talks about Cyberpunk 2077, and Johnny Silverhand, for four minutes, Cyberpunk 2077 has three backstories for your player character, Cyberpunk 2077 livestream reveals the braindance and Mad Max-style mayhem, Watch Cyberpunk 2077s new (spoiler-free) trailer, Cyberpunk 2077s ESRB rating describes customizable genitalia, possible crucifixion, New Cyberpunk 2077 faction protects sex workers from violence, Cyberpunk 2077 photo mode may be the best way to see your custom character, This is the best Cyberpunk 2077 can look right now, Cyberpunk 2077 system requirements revealed, Cyberpunk 2077s minimum PC specs revealed by CD Projekt Red, Cyberpunk 2077 will let players bring game saves forward to PS5, Xbox Series X, Cyberpunk 2077 confirmed to be backward compatible on PS5, Xbox Series X, Buy Cyberpunk 2077 on Xbox One, get Xbox Series X upgrade free, Cyberpunk 2077 has a streamer mode that disables copyrighted music, Cyberpunk 2077 will also star Keanu Reeves motorcycle, Cyberpunk 2077 has involved months of crunch, despite past promises, It sucks that Cyberpunk 2077s edgelord marketing worked so well, Cyberpunk 2077 delayed again, wont arrive until December, Cyberpunk 2077 developer will require crunch ahead of November launch, Cyberpunk 2077 developer says multiplayer wont be available until after 2021, Cyberpunk 2077 still needs crunch time to complete, CEO says, Cyberpunk Red review: This pen-and-paper game is the key to understanding Cyberpunk 2077, What Cyberpunk 2020 can teach us about Cyberpunk 2077, Our Cyberpunk Red real play concludes its first story arc, Cyberpunk Red, tabletop RPG and prequel to Cyberpunk 2077, out in November, The prequel to Cyberpunk 2077, the Cyberpunk Red tabletop RPG, is delayed, CD Projekt Red's Cyberpunk 2077 sends Cyberpunk universe far into the future, Cyberpunk: Edgerunners is a new Cyberpunk 2077 anime from Studio Trigger, Microsoft unveils Cyberpunk 2077-themed Xbox One X, Nvidia is making a limited edition Cyberpunk graphics card, but you cant buy one, Cyberpunk 2077 is blessing us with new Keanu Reeves action figures, Skills, Attributes, Perks, and Points, explained, Best builds and Perks to unlock right away, Attributes and Attribute Points, explained, Where to spend your first Attribute Points, I Fought the Law braindance walkthrough, Cyberpunk 2077 guide: How to save Takemura in Search and Destroy.