Purchase the. Activate another jump skill and you'll see you can jump across the gap to the other side. There isnt a lot of combat while were doing these Pet Pal activities, so feel free to swap out for anything but Lone Wolf (since that allows us to carry more). There are quite a few dead Magisters that you can loot near the entrance of Arx. Just like with Fane, Warfare is king. Return to the school playground where you fought the Nemesis demons and go a little north to the Mysterious Trader in Cheese at (X393, Y290). Wits gives us better initiative, critical hit chance and the ability to spot secrets around the world. Turn in the tablet to Ryker to complete his Source quest. Runes can be applied into open sockets that appear on higher level gear such as; chest, amulets and weapons. He will automatically initiate dialogue now that you have the Red Prince and then jump into combat thereafter. If that happens, use Ballistic Shot on The Watcher from your high-ground position. Interact with the tomb to start a dialogue with her. This is where Bridgekeeper Mari Pruitt will come up to fight and we should keep her alive for XP and reward. Make sure to persuade him otherwise. Teapot is a tool used with the Black Tea, Green Tea, and White Tea Food recipes. Youll find a lot of traps here, so expect to use your. Position Sebille on the high-ground overlooking them. She will, inevitably, attack you with four spectral wolves. Exhaust all dialogue options with him to open the door to where Windego is being reprimanded by Magister Yona, Magister Ygritte and Magister William. Down the hallway there will be stairs going down at (X320, Y617) and a branching path to another hallway at (X337, Y629), heading towards a mini boss called Kniles. This quest involves enter the hatch at (X280, Y400). You will face-off against "dream" versions of Alexandar, Malady and Windego. Dont forget to head over to Fingal Boyd at (X461, Y191) and kill her too. Close the door behind. There are several coffins, tombs and other lootables spread around the graveyard. Have Fane stay close to Latif (northern-most troll). If Sebille is still in sneak mode when the battle starts, have her use a powerful skill (Sky Shot or Barrage) on the beetle on the left (closest to the entrance). Welcome to Arx. Loot the room. The path is easiest to go right, but you need to make sure the patrolling automatons are not near the back of The Great Guardian or you won't be able to pickpocket him without getting caught. Emmie is off to the left. If you are well-versed with this game, you may not agree with some of the content found here; however, this is the easiest path we found after playing through the game several times. You'll also note that there are eggs in the action queue. We get a talent at level 1 (during character creation), 3, 8, 13, and 18. This skill allows you to fire three arrows in a single turn but each, by themselves, is lower damage than a single attack. Speak with Tovah with Sebille. Then use Whirlwind and charge skills. Adramahlihk) in his house in Arx or at the very end of the game after the final battle. In the same room, on the bookshelf to the right of the locked door, you'll find a book called Tome of the God King, except you can only interact with it. Speak with Marie, near the target dummies. Arhu will mention the Toyseller Sanders in Arx. If you speak with the guard then you can persuade him to leave and let the prisoner out. Tell her you have her Soul Jar and give it to her. There are a couple of lootable items in the area including a buried chest. Unfortunately, these are Petrified Marauders and the same can happen to you! Continue north-east through bridgehead to (X518, Y240). Back at the Sanctuary of Amadia, Feder will be waiting near a pool of water with a large statue. The issue with this quest is that if you put him in the wrong spot then he'll take damage from your Teleportation and he will treat this as aggression and attack you. So be very careful if one spawns from Sebille. Open your map and jump to the waypoint Driftwood - Fields. Load your cloud save created before interacting with The Doctor. At the start of the battle, have Fane Time Warp, pull Ghalann to him via Teleportation and then use normal attacks. This battle is quite simple, surprisingly. A decent strategy, if you're really having trouble, is to switch to Sebille and attack the other scarecrows in the area when Restless Scarecrow is talking to Fane. Have her do some pre-combat buffing on Fane, then shoot either Paladin Jost or Paladin Ewald to trigger combat. On The Sallow Man's corpse, you'll find his hand that can be eaten to add a log entry for, You'll also find a key on the Black Ring Reaver. Eventually, they will tell you to surrender your Source. Fane will need to use some teleportation skills to reach the others. The Dead Ferryman is a simple enough fight except for one skill he uses. Right after speaking with the figure head Malady will ask you if you want to continue. You can let her go or kill her. There is, however, an exploit spot we can use. Since she's in a pool of blood, she can cast Raining Blood (Blood Rain) at 1 AP cost. Once the Roth family are thawed and they will give you a chest key for the chest on the boat, broken in the water below. My character states "this plant has roots of steel" when I click it, but I can still pick it up using the context menu. This will conclude the side quest. Before venturing down to the docks we are going to make the upcoming battle far easier. There will be two red dots that are to the southeast. On Magister Reimond's corpse, you'll find a, Speak with Lord Linder Kemm after reading the, There is a chest at (X140, Y47) to the west of the large table with the oil around it. A Dead Magister at (X566, Y531) will hold a. Loot everything you can as some of the areas and items will not be available after you proceed past this interlude. Unfortunately, there is no direct path. The Black Ring Painweaver will automatically summon the Undead Black Ring Destroyer right next to Sebille. They are level 15, so make sure to dispatch 1-2 of them with Sebille on her first turn. Youll start the quest. Sebille can also unlock the locked chest nearby. If you try to resist, youll be attacked by the thieves while youre wearing nothing but a loin cloth. Continue to across the wooden bridge. After the battle, return to Almira and tell her that you are victorious. If you have a second, Speak with him and exhaust all dialogue. Further in the cave, youll start to see mounds of dead bodies. Uncanny Evasion). Three others can be found at (X114, Y244, (X181, Y248), and (X161, Y228). When he starts dialogue with you tell him you aren't done here and you'll be allowed to look around for a bit. I personally approached from the beach at (X683, Y60) and used Cloak and Dagger to get behind each. Before you leave town, it is recommended that both of your characters have learn (if not already) Infest and Mosquito Swarm. Continue further north (past the crab named Septa the Ineffable) until the game auto-saves around (X127, Y191). Head downstairs via the hatch. Instead, follow the beach/coast from Jahan, starting at (X273, Y290) and continue west (youll see Alice Alisceon above you on a burning field). Simply spam the first dialogue option to complete the quest, earn 6,950 XP and a minor reward. From the bridge, follow the path to find Tarquin wandering at (X545, Y53). Throw some buffs on Fane as hes in dialogue, such as Haste, Peace of Mind, Armour of Frost, etc. It is recommended to note where Magister Borris died as we'll need an item from his corpse a little later. Now that you're regrouped, turn around and head west. Note that these screenshots were taken prior to the Act 1 - 2 interlude battle but should still be comparable. He can be found at (X507, Y552). Locations They are only found at Kemm's Gardens in Arx. Return to the Magister Barracks and descend the stairs at (X319, Y243) to the prison. In the next room, youll have the final encounter with Trompdoy. You'll see more Purged Corpses along the path. Head north-east of the waypoint to a recent battlefield. This area requires a lot of jumping but there are no enemies so only bring one character. You literally just sent the doctor his lunch. In order to get these Godwoken must use their fiery abilities, like Fireball or fire arrow, to ripen the Unripe Hot Kettle plants. Either character can learn Enrage, though I didn't use it often in my playthrough so it may be better to sell it. Before we begin, make sure to do some shopping. On the Kraken's first turn, it will summon the avatars of The Sallow Man, Isbeil and Lord Linder Kemm. Proceed down the path and through the door you opened earlier. Leave the wedding garden the way you came and exit the house/shop to the main street and start to go east. If Fane does die, he will use his Glowing Idol of Rebirth to resurrect. This will trigger the waypoint Hollow Marshes - Bridge. Use Teleportation (if you still have the gloves on) to bring the enemies closer together. He should manually attack this Magister with a normal attack or All-In (extra damage). He also sells. From here, hug the edge of the island and head west to (X236, Y467). She should be in range to kill the archer or the dog. Drop their soul jars onto the ground and then attack each. Dont open it or you will be mocked. None of the Voidwoken have magical or physical armour so all forms of control work, such as knockdowns. If Buddy refuses to speak with you it is because of the Black Cat. In the next room, youll see a sarcophagus in the middle then a room with a huge pressure plate and mechanisms. Whichever character activated the figurehead will be closest to Malady and the other will the farthest away. Fane can also use Teleportation to bring the other archer to the lower ground from the south. Sebille should be able to kill 2-3 per round, making the battle trivial. Work your way to through the linear path and absorb some Source (if needed). Allows you to swap two characters. You can now return to the upstairs of the Magister office and loot. It appears a little inconsistent in terms of the XP hand-outs for this quest. There is also an. You can use any that you have or the. Use teleportation skills to gain a lot of ground and even use Skin Graft to reset them, giving you move movement. It can be annoying. Speak with Feder again when you reach Sanctuary Of Amadia. If you feel youre about to get swarmed or are worried about how strong you are, end Sebilles first turn with Chameleon Cloak so all the focus will fall onto Fane. Malady, Tarquin, Gareth and Almira will grant you a status buff called Revered. Fane should have 1 Source Point (for Time Warp). If properly positioned this will douse the Historian's flames. Tainted stew = Stew + any Void-Tainted Fish. Find another Eternal Reflector at (X593, Y665). Put Sebille on the closest high-ground and use Ballistic Shot on the Deep-dweller. Exhaust the remaining dialogue and you will complete the quest for 3,875 XP. Sebille should have a high-ground position nearby to exploit. Siva will tell you to interact with the trapdoor and youll be prompted to listen to her instructions to open it correctly. If you need to, use those remaining AP for defense skills like Uncanny Evasion or Armour of Frost. Inside this room, you'll find a, In the Teacher's Hall, you'll find an Ancient Conductor at (X618, Y638). Dig it up to reveal a chest. Note a symbol on it. This will not only show you the spirit of the assassin, but it will also reveal a portal at (X200, Y418). Remember this area as we'll be grabbing some Deathfog barrels from here on our way out. Simply persuade him that you didn't do it to continue the side quest. This doesn't happen all the time, but don't fret. You will only level up once more before the end of the Act, then you can change you attributes, abilities and talents during the interlude. They can also appear if we went west, past Trader Victor Voss who is located at (X251, Y313). This quest involves enter the hatch at (X280, Y400). On Fane's turn, jump out of the pit. All around this outside area you'll find many lootable barrels, chests, crates and sacks. Speak with it. If you convince the Goddess Statue to cry then Gratiana will have further dialogue and trust you more. 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