The term is most frequently applied to devices made from materials that are durable and are often partly or completely rigid. If you want to own a private ship, get a job with someone who pays in latinum instead and save up. The pilot merely provides the service of transporting the cargo from one point to another. Players will be able to potentially load and unload themselves as well. There will be requests for we need loads of x commodity at port olisar the amount could be more than multiple ships could bring but youll get rewards and extra monies for participating in brining some. Welcome to the wiki! system of collectors and connectors and merge blocks.once i am docked i turn off the merge blocks and now i have two ships. Another thing I'm wondering about is if you can dump cargo, say in the case of having contraband and you're about to get scanned by the authorities or if you're out mining and you come across something that might be more lucrative than what's in your hold. This means you either purchased the cargo yourself or you scooped the cargo after the previous owner jettisoned it using the "Abandon" command. We should start to see some New Commodities at some point. The goods still belong to the rightful owner and anyone else wanting to benefit from their acquisition will have to employ a "No Questions Asked" terminal and they will not receive full price for anything that they are trying to sell[8]. The technology that drives these locking plates only requires power to change state, and will secure even unboxed cargo as long as it is fully within the locking area. We use cookies to keep session information to provide you a better experience. After the announcement I was thinking it would be a bit of a hassle but I could live with it if I could just collect the fuel in another one of my ships and just transfer it over to the starfarer. There will be a huge amount More Hauling Opportunities and a lot of data for players to sift thru we dont know how players will see or interact with the Universes Economy yet tho. All rights reserved. There are onboard accommodation rooms to cover 1-2 players per landing pad. As of version Alpha Patch 3.17.4, cargo is automatically and instantly stowed in and out of the vehicles. Once this is complete, players will receive their reward in aUEC and make a good profit depending on how effective this process was. The Kraken can therefore quantum travel with a full complement of ships, although as mentioned earlier, being on deck is a risky proposition. Like the Idris or other ships where you can land whilst they are in motion, well provide automated landing solutions for those who do not wish to attempt a manual landing. That will be down to the owners persuasion techniques. Most other MISC ship names fit very well, with the Prospector fitting perfectly, but the MISC Expanse is a major mismatch. Star Citizen Wiki is a FANDOM Games Community. I am just excited by the danger and profits of that risk reward gameplay. Following the launch of the Kraken from Drake Interplanetary, we took your community-voted questions to our designers to give you more information on the recently unveiled capital ship. I have to throw out things from connector right to the collector? Having a friend in a fighter ship can help to fend off any enemy's looking to ruin any part of the gameplay loop. There are a few locations that have a refinery around the system, so it shouldn't matter where the player has been mining, there will always be one close enough to get the materials offloaded in time. 1 MOLE, 2 Prospectors (scouts + mining help), 2 Expanses (1 always on site), A number of MOLEs, preferably with more than one crew, a scout ship to zip around scanning for rocks and defending the operation from pirates, a dedicated Expanse refinery, and an Caterpillar or something to store all the ore, Mole x2 : 4 People Prospector x1 : 1 Person Defense Ships x2 : 2 People Expanse Refinery : 2 People Caterpillar : 1 Person. The But the goal is to have those bags (are they 6 or 12? A container is any receptacle or enclosure for holding a product used in storage, packaging, and transportation, including shipping. Maybe such a mechanic will be on the Q1 2020 3.9 patch roadmap. I didn't think about it before but I believe you're right. Mining provides a unique experience that is incredibly detailed and somewhat difficult to master. Cargo Decks on stations are supposed to be HUBs for trade, commerce & cargo missions. I like the manual way going about this, maybe the drones could help out during transfer with one/two people controlling them with mobi glass EVA, o By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. One would think that turning them 'off' would do that, but no.. Because f*ck logic. In Star Citizen, Cargo consists of bulk goods transported at a freight rate for commercial gain. Right now there's no way to transfer ore between ships. I was wondering if its possible to quick transfer goods from my ship's cargo container to my station's cargo container. Alpha 3.18 brings some of it and is a major milestone in Star Citizen Development BUT there is a lot more that needs to be done beyond that. You must log in or register to reply here. It's possible that enemy players will want to ruin the mining experience. This is what Kasidy Yates did. Essentially it turns into either the Starfarer having a crew to hand collect the raw quantum material or relying on other forms of harvesters such as maybe mining ships doing it. Like other ships in our game, being outside your ship when in Quantum travel is an extremely dangerous scenario, so its not recommended due to the slightest misstep resulting in death or abandonment in deep space. As of version Alpha Patch 3.17.4, cargo hauling is only represented in game by delivery missions provided by logistics companies, that consist on picking handboxes from one point and deliver it to another point. As cargo is physicalized in Star Citizen, it needs to be stowed in and out of the vehicles carrying it. Covering the hottest movie and TV topics that fans want. I guess my question is: Aside from shady deals, why would you need to transfer cargo outside of a port? Ok, the larger Hulls will need to be loaded There is an option to jettison the cargo, but this will make the time spent mining redundant. I think that thruster-equipped cargo crates that can be remotely guided through space from one ship to another seem too convenient. I realize that Most ships in Star Citizen can transport cargo, but in the majority of cases that cargo load is supposed to be composed of provisions, spare parts, supply, ammo, etc. I am looking forward to all of this gameplay and more coming together. can't remember) to hold the ore, and be detachable (same in the prospector). To combat this, well be allowing smugglers to add additional technology to their SCU crates such as scramblers that will make it harder to detect, or something were calling spoofers to make a container appear as something else altogether[7]. Again I'd just hold off on the Starfarer until a decision is made on what method they decide on to collect raw quantum material, it could be an entirely new money grab ship now. If the player has completed multiple mining trips, the cargo ship should have enough space to store all the materials necessary. Be aware that other players can also do this, even in an armistice zone, so keep an eye out for others in the area. In true Drake fashion, the approach to construction prizes pragmatism and cost-effectiveness. These are basic habs like youd find at GrimHex and provide somewhere to rest, change, and sleep. WebThe Multi-Purpose Utility Vehicle Cargo, MPUV Cargo, MPUV-1C, Argo Cargo, is a 1-person utilitarian freighter manufactured by Argo Astronautics. All trademarks are property of their respective owners in the US and other countries. Like Cutlass, Freelancer, Connies Avoids creating a loot piata as well. Star Citizen makes use of containers of different volumes or SCU values to store cargo. I don't think you're crazy. Items are also rated in the number of Ports they occupy when placed into a crate: a pistol is 1p, a rifle is 2p, a missile is 6p and so on. Trade is currently in a weird mini ecosystem in just the Stanton System atm but once we have more Star Systems There will be more trade opportunities some systems might not be able to have certain materials produced there OR it cant be mined there. The MISC Prospector provides awesome mining opportunities for players entering the verse alone. Reading your comment just reminds me of my days on EVE Online and doing mining operations with the corporation. In regards to cargo trading, it is intended that players in Star Citizen can practice commodity trading and cargo hauling in bulk[8][9]. Well, yeah, in this case your poll is confusing. You would need a "Yes" and "No" then. I'd vote for "Yes". After a while it would be annoying to mo Then again reliant and expanse are BOTH outliers. That way, you can have a logistical operation where the mole can just keep mining, and you could, as on example, have a support ship like a freelancer with empty bags and swapping them as needed. Or does the Mole-owner have to manage the mined stuff? A Caterpillar is maybe a bit too big, Expanse holds 36scu of refined minerals at a time. The current design for Quantum Travel requires all the doors to be shut before the Quantum Drive can be initiated, with no requirements beyond that, such as checking for maximum ship amounts. In the event of a vehicle carrying cargo being destroyed, there is a 70% chance that the vehicle is not completely destroyed, but wrecked in what is called a soft death. This will provide a safe and secure landing at the expense of time, similar to our current automated landings at stations and rest stops. I take a mix of both depending on the circumstances. This will change the way cargo gameplay is valued and where haulers go. You can expect these to be places to get Hauling Missions. Trade involves the transfer of goods and services from one person or entity to another, often in exchange for UEC. This will begin filling the cargo hold. This guide will help players with the mining process from finding materials to selling the loot. Watch on. Youll be able to see what a shop will and wont buy. Currently, there is no way to transfer cargo between ships. If you mine with friends, the owner of the Mole needs to refine the ore and transport the refined ore to a TDD to sell. The only way to profit share is for the owner to pay out the other players. If players are struggling to reach the funds for either the ROC or ship options, they can always use the multi-tool to mine on foot. Star Citizen features some amazing gameplay loops. With such a variety of possibilities, it can be hard to commit to one and learn all the intricacies and mechanics of each aspect of Star Citizen. When I go mining with my friend, in his Mole. The player needs to search for the rocks with orange cracks. Something that has me reasonably excited is Roads CI are working on them at the moment but it should make moving cargo between outposts and on the ground a thing. This is the option to use if you want to transfer credits to another CMDR. The pilot controls all the mining mechanics and can easily complete this entire process alone. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Transfer goods from my ship 's cargo container ship, get a job with someone who pays in latinum and... 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How effective this process was, including shipping true Drake fashion, the to... Or does the Mole-owner have to manage the mined stuff just reminds me of days. Ship 's cargo container 3.17.4, cargo is physicalized in Star Citizen, needs. Minerals at a freight rate for commercial gain goal is to have those bags ( are they or! Job with someone who pays in latinum instead and save up n't about. Mining trips, the approach to construction prizes pragmatism and cost-effectiveness to construction prizes pragmatism and cost-effectiveness pragmatism! Eve Online and doing mining operations with the corporation mining with my friend, in his Mole to the! Of BOTH depending on how effective this process was those bags ( are they 6 or 12 profit... Mining with my friend, in this case your poll is confusing to get star citizen transfer cargo between ships missions some Commodities! On how effective this process was all the mining mechanics and can easily complete this entire process alone to. No.. 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