The Raiders we ran into here weren't especially well-armed; in fact, they had only melee weapons on them. The team featured a powerful lineup of hitters with Ivn Rodrguez, Will Clark, Mark McLemore, Dean Palmer, Rusty Greer, Juan Gonzlez, and Mickey Tettleton but continued to struggle with pitchinga common stereotype of Rangers teamsdespite having Rick Helling, and Aaron Sele on their roster. Why doesn't Ian move in with Lucy, when you show him the letter from her? Dont worry, this isnt another station crawl. "BROTHER NERO..IT"S OVAHHHH!!" You still have to talk to the head of The Family, Vance, and tell him that Ian is going home. You can make special note of various things on the bodies if you have the right skill. Option One: Convince Ian To Return To Arefu, Fallout 3: Big Trouble In Big Town Side Quest Walkthrough. Its a little settlement built up on the remains of a highway. However, this dialogue option will only appear if you have the Scoundrel perk. im trying to lift vances key and its quite difficult at my level. Approach the door at the end to stumble across a few ghouls. Plus, well find another side quest if we do it the right way. A downed Nuka-Cola machine in the waiting room will also surrender two Nuka-Colas upon closer inspection. "But my hands knew what to do." "A lot of those guys who came through Sun, like Elvis and Carl Lewis spent his childhood at the keys of a Starck upright that his Perkins and Charlie Rich, they were very insecure," Sam Phillips' bootlegger/farmer father Elmo and mother Mamie mortgaged their . Choose Vault 101 from your personal map to fast travel to that location. I didnt kill Vance thou I really wanted that sword he had on :-/ Ian up top on the left. Vault 101 is the vault that players start in during. When your nice to him, he gives you the Plans for his Sword. You'll notice that you can't go much further than this series of offices. Ian states that he and Lucy were playing outside, when a scavenger started harassing the brahmin outside of Arefu. this is another reason why he wants to live in seclusion Meresti Metro stationWest residence, Arefu (optional) Go up to the station and inside. This ending is perfect if your character isn't a hero but also isn't willing to let the people of the Capital Wasteland die. after all, you don't have to remember doing something, to suffer the consequences of the act Notice a bloody sign on the wall and go back to Evan King. Either way, leave Megaton and begin heading north, northwest to begin working towards Arefu. You need to speak to Justin, Brianna, Alan, Karl, and Holly, all of which are in the station nearby Vance. Follow the tracks until you eventually encounter Robert, The Family's lookout. Covering the hottest movie and TV topics that fans want. Serong kicked the rebel Goal of the Year in Round 22 of the 2021 Toyota AFL Premiership Season and was presented the Phil Manassa Medal and his prize of $10,000 at Optus Stadium tonight at the 2021 Charles Brownlow Medal Count broadcast on the Seven Network. This site is not associated with and/or endorsed by the Bethesda Softworks or Bethesda Softworks. All the latest gaming news, game reviews and trailers. And he has Combat Armor on him, ridiculously powerful armor that you'll want for yourself. The four endings are largely different, and they each require you to make a certain decision during the main questline. in southern california, san bernardino county there is a town that is completely cut off. (I.E. Depending on the outcome of Blood Ties, Ian West may or may not live here. He has been a hobby writer all his life and is now a content writer for TheGamer among other gaming websites. Perception: The Perception Bobblehead is located in the Republic of Dave, a . SPECIAL I actually think that theres one of each type except for a grenade bundle. You can speak to Ian after killing every member of the family, which will allow you to give him Lucy's letter if you have it. The downstairs area holds the shop, the general terminal, and it serves as a hangout for most of the members. Just pop out into the Meresti Trainyard and fast travel back to Arefu. Players can even find factsabout Vault 101 in places they were not expecting, such as during their travels in the wasteland. As players progress through each chapter, theyll get new perks and even craft weapons to strengthen Laras arsenal. Talk to Evan King to learn about their situation. He claims that this condition may have been caused when he hit his head when he was younger. Vances room is upstairs and to the side. The primary thing you'll learn from Murphy is that there's a tunnel on the right side of his room that leads to The Family's headquarters. Travel back up the escalator and walk to the left. You'll likely come across the Schenzy residence next. Head back to Arefu -- there are two routes you can take. To proceed, you'll need to find the conduit that leads to the adjoining Meresti Service Tunnel. After speaking to each member of The Family or using the Cannibal perk during dialogue with Vance, you'll earn the passcode to the terminal that unlocks the room Ian is staying in. I personally had a good agreement with Vance. After much consideration, I just couldn't make a deal with the family vampires to "protect" the town. Fallout 3 character Editor ID You just need to get to the first intersection and then walk down the line of subway cars to get to the fortified entrance to the hideout. [Non-game 1] Another member of the Family, Justin, feels a close bond with Ian and it almost borders on love. Located roughly northwest of Arefu, it's a bit of a trek getting there, but it's a worthwhile trek. With Ians decision finalized, you need to talk to Vance again. Ian now wonders what he should do for the future. Click on it and listen to a transmission from Amata. Equipping armor with a lower damage resistance on an NPC. Community Forum Software by IP.BoardLicensed to: Nexus Mods. Just be careful of the explosive trap left there. Throughout the story ofFallout 3, players are able to find quests that bring them back to the vault even after they leave. The fallout wiki verifies this: ' Sometimes, after getting Ian West to return to Arefu, the residents of Arefu will turn hostile for no reason and the quest will fail. This quest technically starts when you talk to Lucy West in Megaton. This is where The Family lives and congregates, and as long as you didn't kill Robert or act in a hostile manner towards him (which, again, we must stress not to if you want to finish this side quest successfully), they'll all be friendly and willing to speak with you. Open your Pip-Boy and read plans of the raid. You don't have to pass any skill checks to convince Ian that he belongs with The Family, so this option is easier if you have a low Speech skill and don't have Lucy West's letter. While some terminals are unlocked and able to be used by anyone, many terminals are locked and must be hacked. All Rights Reserved. You may have different experiences (be ready to fight a Yao Yuai as well, since those things are a major pain in the ass). If you kill the Family right off the bat, starting with the guard , Ian will state that he heard gun fire and doesn't know what is happening. :), he's gives a Weapon Schematics, for me was the shishkabob. You should try to stick it out and do it right though. You need to go to Northwest Seneca Station. Choose "Citadel," and you will destroy the Brotherhood Of Steel base. hope this helps. It would seem these people were either trying to get into the vault during the Great War or sometime after. What's going on here? None of the family take his rules seriously, just talk to them instead of going to the computer to learn the rules. Fallout Wiki is a FANDOM Games Community. At least the Lone Wanderer didsomethinggood. Desjarlais, the Lee County manager, said he expected about 10% would heed the order. Hacking is an essential skill in Fallout 3's Capitol Wasteland, as terminals can give you access to anything from a bit of story to fancy loot. Solution: The important thing for you to know about is that you'll only be allowed to participate in this assignment after leaving the Citadel (once you've completed Waters of life quest). It mixes a Mad Max aspect, 1950s atomic horror conventions and various "after the Bomb" influences. me). Covering the hottest movie and TV topics that fans want. Instead you'll find out that some of the guards are planning to deal with the rebels using brute force. Youll get some schematics for the shiskabab and a new opportunity to make money, but thats about it. Hit Points:5590(6095) You can also receive a second ending to the Capital Wasteland's story if you play the Broken Steel DLC because it adds extra story quests that connect to the base game's main questline. It honestly has no real effect on anything. There are two ways for you to achieve this goal - you can be very persuasive or you can inform the Overseer about what the raid planned by some of the guards (screen). Ian will settle in at either place. I told Lucy that he was safe (didn't mention where he was) and told Evan King that I couldn't find him. Kill a radroach and proceed to a door located in front of the entrance. Your choices are to convince Amata and her friends to stay inside Vault 101 (screen) or to oppose to Overseer's wish and leave the vault or sign treaties with nearby settlements. This linear tunnel, other than being lined with a few pesky Mirelurks, will also house either Murphy or Barrett, if you didn't kill one or both when you were in the office (so get ready to down one or both of them if you stole their stuff and haven't yet snuffed them out). Ian West as Companion. But Robert is an amicable man, and as long as you don't open fire on him, you should be able to bribe him for 100 Bottle Caps. During "Who Dares Wins", you need to climb a Satellite Tower and activate the "Fire Payload" button to select which target you want to destroy. Several functions may not work. (6) Locate The Family. When players first leave Vault 101, they might stumble across the town called Springvale. Vance will ask you to speak to other members within the station to help you understand their ways. Be careful, though. All the latest gaming news, game reviews and trailers. Every vault in theFalloutseries has an experiment attached to it. Approach him and stir him awake to speak with him. and what he says does make sense (at least to me) Go back up and tell him that. this is why he went to the family in the first place Fallout 3 Walkthrough Part 93: Ian West - YouTube 0:00 / 10:03 Fallout 3 Walkthrough Part 93: Ian West SSoHPKC 1.19M subscribers 56K views 13 years ago Vance finally lets us talk to Ian.. Ian West But ultimately, you'll need to head up to the top platform via the broken-down escalator. Hell then give you his permission. If you don't want to fight Mirelurks, then you can also travel to the Meresti Trainyard and enter through there. These tunnels are filled with mirelurk, but you should know how to deal with them by now. It's impossible to drink blood from a dead corpse, the blood coagulates. Check his body and you'll find a password to a prison cell. Voice actor Join Facebook to connect with Ian West and others you may know. Allowing Sarah Lyons to sacrifice herself isn't the only way to get around this problem, though, because you can also send followers into the chamber. Sam Warrick ground it into the dirt and grabbed his sniper rifle off the floor. An aspiring writer, Michael is just trying to share his passion for video games with the world. One of these dwellers is Butch DeLoria, who can then be found at Rivet City. Eventually, without the presence of his sister, he snapped and killed his parents. You can ask Murphy about The Family, of which he'll tell you what little information he knows. You could go in by just getting the password, but he doesnt really appreciate you not listening to him. When you are supposed to speak with Lyons or go into the chamber, you can choose to do nothing at all. Just trust us on that. But they were tenacious, aggressive foes who required some quick burning to take down. Vault 101 is the vault that players start in duringFallout 3. 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