I am on the quest where you get into the Czerka Mainframe on the first planet, but I can't do anything, I killed both the rebel and real exchange leader and helped the ithorians through, and have done all the side quests, I looked it up online and it says I have to talk to Opo Chano and get the lieing module installed on the robot, but I can do is by his droid parts, and when I talk to the droid all I can do is talk about the prototype gun and about the corperation, I sided with the ithorians and so even though I never met her when I talk to the czerka head she said something along the lines of you have a lot of nerve talking to me after what you did or I don't have time for you. Talk to the Iridorian to learn about his role in this affair. Der Czerka-Mainframe war der Zentralcomputer der Czerka Corporation auf dem Planeten Telos IV. Someone will come in to kill you. San Rafael, CA 94912, From StrategyWiki, the video game walkthrough and strategy guide wiki, Star Wars Knights of the Old Republic II: The Sith Lords, https://strategywiki.org/w/index.php?title=Star_Wars_Knights_of_the_Old_Republic_II:_The_Sith_Lords/Versions&oldid=838790, Added voice lines for Opo Chano when the PC states they can repair the protocol droid themselves on Telos (dark side), Corrects a crash issue at the beginning of the dialogue after entering the Harbinger, Corrects a crash issue when transitioning between B-4D4 to the main character after Czerka Mainframe quest on Telos (light side), Corrects an art issue with NPCs that appear in the mine foreman's log on Peragus, Corrects a geometry issue inside the Jekk'Jekk Tarr bar on Nar Shaddaa, Corrects an issue with ATI Radeon cards being incorrectly reported in the swinfo.txt, Corrects an issue with Atton missing from force cage in the Telos Academy. Following to Czerka. All of your attributes possess the same bonuses and penalties associated with high or low scores, as shown on the following table. She'll appear to be devastated by the news, but will hook up with a friendly male settler later on in one of the apartments in the Jedi Enclave. var today = new Date(); Shell have a couple of quests you need to complete first. Proceed through the doors until you reach the outside corridor. If you find yourself completely outmatched, you may be able to use stealth to bypass the tarentateks. This is a great skill to initiate just before a tough battle, or when you have a single powerful foe cornered and are dueling to the death. 1) Exit to Residential 082 East This is where you enter this section. The shield will drop quite quickly, but you can keep reactivating it, or simply save up the charges and activate them when your tank nears death, then heal up. B-4D4 will fight with his bare hands and will then receive dark side points. In order to complete it, you'll need to pester the computer in the Temple Catacombs for information about the Rakatan's genetic structure; if you do so, and return to Ll'awa with the info, he'll give you a small tip for the trouble. Their gaffi sticks can stun a member of your party on a successful hit, so bringing along Bastila might be a good idea; she's immune to being stunned due to her Force immunity feat, so she won't stop fighting. How you deal with him affects your Force alignment, in much the same manner as your dealings with Nico on Tatooine. This isn't necessarily a bad feat, but something like flurry is more likely to be useful in every combat situation, Simple enough; increasing this lets your Jedi strike more accurately and deal more damage with a lightsaber, much like all of the other weapon proficiencies. This is an automatic feat that scoundrels gain for free upon hitting the appropriate level. KOTOR is a game that no Xbox owner will want to be without. Finally! 2) Information Console Use the console to download the area map or for fast travel. After completing these quests Luxa will let you into the Exchange with a plan to overthrow Slusk. You'll receive a krayt dragon pearl for your troubles; use it in a lightsaber to get +2 damage and +3 attack. There is a pretty obvious choice during the first conversation: attack the man (Dark side) or attempt to curb Juhani's rage (Light side). Calo Nord will be sent after your character once it's clear that your party has escaped Taris intact. Although BioWare has done an admirable job in streamlining the d20 combat system for a console, and although you can always pause at any time you wish, combat can still become a bit hairy and complex with multiple combatants. Once you arrive, Yun and Sarna will chat for a bit, then everyone will pass out from too much ale. This power may come in handy, though, if your PC is a former scoundrel who still settles matters with a ranged weapon. This will at least set you up with a meeting with the Exchange boss, Slusk. The Jedi guardian's class-specific feat is Force jump, which is a combat-oriented feat that allows a Jedi to cover massive amounts of ground and deliver a powerful blow when combat begins. Your first mission will be to eliminate either of two targets, with one conveniently located in the Republic Embassy right across the way from where Hulas is standing. Master speed will make your Jedi harder to hit and double or triple the number of attacks per round, while a successful wave will break up your enemies into smaller groups, and stun at least a few of them. Subtractive: 18 (The sequence ends with the subtraction of negative numbers. Your quest is to find out what happened to it and retrieve it for her. Unfortunately, you won't be able to drop him off at the shrink's and get him out of your hair; you are, for better or for worse, his ad hoc counselor during your voyage, and he explains in (eventually) meticulous detail the genesis of his untrusting nature. After he opens the door, cut him down and proceed inside. If you sided with Bastila earlier, skip to the next page, to the part that says '. A little droid T1-N1 is here. And yes, it's an actual choice. He'll have two Selkath groupies who attack with blasters, but ignore them for the moment. If you have enough vitality, this fight shouldn't pose much of a threat to you, but if you are having trouble, you might want to activate one of those energy shields you should have lying around in your inventory--it'll help blunt the damage from her saber a bit. Speak to Ahlan Matale at his estate in the Matale Grounds once you have activated the quest after the third Jedi Test. Although you can change targets at will, the game doesn't necessarily shift over immediately, especially if you have actions in your queue. Needless to say, keep your finger on the trigger. There is one other significant drawback to this method of leveling-up: while your character will likely be more powerful, your teammates will not gain quite as much experience when they're not in your party, if indeed they gain any at all. Don't bother buying anything, though; he charges 15% more than another merchant you'll encounter in the next area. Like all character-building exercises, this side quest is a bit tedious and will test your patience. Of course, if you kill him or her in one blow, you won't have to worry about that. If you come across an event that isn't covered in the main walkthrough, you'll want to refer to the Galaxy Side Quests section; if you want tips on a minigame, then you'll need to check the Minigames and Items section. Proceed northeast from here, into what is winkingly called the 'Guest' Room, where the Ebon Hawk's former pilot is being held in a torture cell. Back: Knights of the Old Republic 2 Walkthrough, Copyright It's something of an alternative to the Two-weapon proficiency, but instead of reducing penalties, dueling simply takes a good thing and makes it better. After that conversation (or battle), head through the training room to the east. The corresponding conversation can be found in the cut content. Since feats are somewhat precious commodities as it is, it's probably for the best that you use the default proficiencies that your character starts with, rather than buying a proficiency for higher-level armor that might not be useful later in the game. The choice is obvious: side with Bastila, and accept her offer to join together as the new Sith rulers of the galaxy. This contradicts Chodo Habat, who claims that B-4D4 can not harm a sentient being. After you answer all of his riddles correctly, the Rakatan will return you to your body. It's preferably a build for the impossible ironman difficulty. The consular's unique Jedi Feat is Force focus, which lends a bonus to the DC of their Force power attacks. Hope you don't have a lightsaber phobia, because it looks like you'll be the proud owner of one pretty soon. Your priorities in this interface are to disable the turrets and eliminate the shields of the battle droid that waits by the elevator. Bring the casing back to Jaarak, Woorwill's friend. The most useful application of sneak attack comes in conjunction with Force powers that stun opponents; since these powers are cheap and generally quite effective, you can have one of your party members stun an opponent, while your scoundrel proceeds to wipe them out with just a few hits. Afterwards, you can attempt to turn Mekel to the Light side. All rights reserved. I'm kidding, of course. If you've obtained Bastila's side quest, you'll find her father's holocron next to the Star Map. You should have your first encounter with one of the Dark Jedi groups that Malak has sent to hunt you down. If you wind up with a huge number of credits, you might want to pick up thermal detonators, life support packs, and as many deadly mines as you can carry, presuming your PC has a decent demolitions score. Shut down the sentry turrets first, and then, if you have enough slices left over, use the computer to generate the 'customized Jedi robes.' For our money, the best side deck consists of three +/-2 cards, three +/-4 cards, and four +/-3 cards, although the numbers of each card doesn't matter as much as the fact that they're there: if you don't have enough +/-3's, replace those slots with other double-sided cards, not a +3 or a -3. Stunned opponents get no defense bonus from dexterity, and will also automatically be hit with a sneak attack if you have any scoundrels in your party. Your reward for his death is a Genoharadan Blaster. He says that if you kill Gadon Thek, he'll pay you 500 credits and give you Bastila, without requiring you to win the swoop race. Second, have that character run, as fast as he or she can. Any double-sided card is generally preferable to a single-sided card, though this is less true of the extreme ends of the double-sided types. If he does, then you should be able to deal the rest of the damage with Bastila or another character fairly easily; the Sith's defense ranking is only 19, which is definitely high, but not impossibly so. If this article is un-readable please report it so that we may fix it. After you achieve victory, a short cutscene plays out with Brejik and Bastila, culminating in a fight between yourself and a few of the Black Vulkars. Talk to him; he'll tell you he's not going to leave the estate unless Rahasia comes as well. So what happens to B-4D4 after you use him to break into the mainframe? That saving throw, however, is checked against a DC that consists of the attacker's experience level plus the attacker's strength modifier, so at low levels, you won't stun an opponent more than 1 time out of three at best. Your defense modifier may be reduced or even eliminated if you wear heavier suits of armor that restrict your ability to dodge, so you should be sure to check your defense before and after you put on new threads to ensure that they actually benefit you. Canderous will have to be one of your party members; choose the other wisely. He will also often have an effect bonus of +5 to attack, for a total of +38 to attack. Seems there has been an update since the making of this post. Bendak's bounty is only collectible if you proceed through the five rounds of the Duel Ring side-quest, after which he'll challenge you to an old-school, mano-a-mano deathmatch. HK-47 harbors a deep distrust for all organic lifeforms, but reserves most of his frustration for his dealings with those of the pacifist variety. If you've been priming your character to dual-wield lightsabers, then rejoice; your time has finally come. It's usually a good idea to load up on the passive feats that match your character's preferred weapon or weapons, and save the active feats for later in the game. Looks like 209TELw is the Czerka mainframe room level model. He'll hint that he has information, but will refuse to divulge anything until you help him retrieve a spy droid from the Sith base. In short, it's often a little more work than it's worth, but it when it does work, it can sometimes single-handedly win a difficult battle for you. Proceeding south from Elise, you'll run into a few of the previously mentioned Kath hounds. Both Zaalbar, in "Knights of the Old Republic 1", and Hanharr, in "Knights of the Old Republic 2", are Wookiees. By Later on, you may spot a few rapidly-moving figures in the distance while on the Dune Sea; this is probably Tanis and the battle droids he uses to hunt with. Once you arrive back on the Great Walkway, you'll encounter another Wookiee who'll warp you directly to Chuundar's hut. Next go to the Vivarium to rescue Mozo and get a key to Chodos Office. Eventually, you'll run across a Republic soldier getting taken down by a couple of Sith. Note that there are diminishing returns as you add a third rank to this skill; if you find that the improved rank helps you kill foes quickly enough, you might want to save your feat point for something more utilitarian. Heading to the east of the city, you'll run across a Sith patrol. After acquiring the credentials, the Exile entered the Czerka office and ordered the droid to follow her. This leads into the second rule. You have a finite amount of vitality, and this precious commodity does not recover by itself over time; you'll either need to find a doctor to repair your wounds, or consume a medpac to gain back your health. For the money, feats that are passive in combat are usually more desirable than those that require activation. The challenges start off fairly easy, but steadily ramp up in difficulty. First off, from your entrance point, take a right to speak to another survivor of the disaster; he'll say that he's heading out to the sea floor. If you can catch him when he's standing still and chuck a thermal detonator at him, he'll be knocked off his feet, allowing you to throw another detonator in the next round, which should also knock him down. If you wish, you can use the terminal again to shut down all of the sentry droids, but they're easy enough to kill, and you don't want to miss out on the experience. If you've done all of this properly, then you'll receive the grand bonus of..wait for it..500 experience. To the east of this hallway, you'll come across one of the Sith barracks, with some lone survivors of the robot rampage hiding away inside. Given the nature of KOTOR, though, most of a Jedi sentinel's negotiations will be of the aggressive variety, but not to worry; Sentinels are quite adept at handling themselves in combat. Stats w/ Master Valor. You can freely give it to her, and then attempt to broker a peace between the ice princesses, or just let her know that you're keeping it, with the appropriate shifts in Force alignment. B-4D4 was assigned the ID number 003127. Luckily for you, the Sith troopers on the Endar Spire are completely inept; they have a huge penalty to both their attack and defense, so you shouldn't have too much trouble with them. If you keep his secret, you earn Light side points.). You will have noticed that there's a small room nearby, marked on your map as the 'computer room.' When it comes to protection, Malak is quite understandably the hardest enemy to hit in the entire game, with a ranking of 37 defense through some inscrutable series of bonuses. While the extra health from ranks one and three will be helpful to any character, this rank is of most use to melee-range characters, since they will often be taking damage from multiple enemies at the same time, or will be the target of opponents that can attack multiple times per turn. For the same reason, and also to gain more vitality, the scout and scoundrel may want to reach level five before they stop leveling; they each gain one more feat this way, and the extra life will make the harder fights in the latter stages of Taris a bit easier to manage. Well, no--but you do find some Sith armor in a Sith backpack on the floor near the unconscious partygoers. Now you can proceed to the third and final quest; Zhar wants you to find the source of a 'taint' that has been infecting a meditation grove near the Jedi Academy. The tracks look a lot different at high speed, though, so run them as fast as you can for a dozen repetitions or so, and you'll be well on your way to mastering the course. You'll need to engage in solo mode and use a speed or cure power to avoid dying from steam exposure, though. By which we mean to say: there is a crapload of Sith here. You can also just murder the technician to get them, so you can actually get Chodo to give you the money and then just kill the guy anyway and pocket the 2k credits if you're so inclined. Kill it, then take the lift down to the lower level of the base. After that, however, when you gain enough experience to advance one level, you leave him as a level four character, thus delaying the level-up, saving it until you get off of Taris and become a Jedi, when you can pile all of those saved levels into your new Jedi class. This feat's main drawback is that it is not useful in every situation; when taking on mandalorians, you might save your character a bit of vitality, but when in combat with Tuskan raiders, or Wookiees, or, most importantly, Dark Jedi, this feat won't help you one whit. Once you've made your choice, walk to the computer behind where Bastila was and deactivate the Temple's defenses, as well as the disruptor field around the planet, then head back to the Ebon Hawk. Explore the Apartments if you wish; you can use Carth to unlock the doors if you don't have points in the security skill. You can leave if you want, but if you wish to acquire more info on the missing Selkath, you'll need to proceed further into the base. Even though your party probably handled the earlier beast in the Shyrack Caves easily, two will be a challenge for any solo character. You can mess around with the droid in the docking bay by just straight up lying to it about it giving outdated info and something about Czerka and fees. There are two entrances to the Sewers; the entrance directly to the north of the settlement's exit is closer to Zaalbar's location, so go through that one. You can convince the customs agent that you really don't owe him 100 credits, or just pay him off. This update is recorded in Update1_0b.txt, found in the game's root folder. ), Logarithmic: 7 (Here's where your public school education starts to fail you. You can either let Matton kill Eli, for a Dark side shift, or allow Eli to run away, with Matton taking his place as the merchant there. Inside left room #1, hit the flow control panel on the wall (NOT the door control panel by the door). Rickard, who couldn't have seen glare, because the sky was cloudy. Those of you who are familiar with previous BioWare RPGs, such as Neverwinter Nights, will feel right at home with the character creation process, since it strongly resembles the Dungeons and Dragons-style character creation that we all know and love. You'll still be allowed to select your character's sex, class, in-game portrait, and name. . You'll encounter a wounded and infected Republic soldier near the pod; if you don't have the Rakghoul serum, he'll change almost immediately. This feat is cumulative, so if you achieve the third rank, you can use level one, two, or three implants. To the north of this room is a computer terminal that you can use to scope out the base via security cams, unlock all of the locked doors, or get a map uploaded. When given the option to erase B-4D4's purchase and association information from the Czerka mainframe, does it effect anything in-game. Star Wars Knights of the Old Republic II: The Sith Lords (Xbox) Walkthrough. If you side with Yuthara against Uthar, he will feel the effects of the poison if you placed it in his bed earlier, then both you and Yuthara will be attacked. While not all feats are combat-oriented, the majority are, and your choices here will determine what weapons and armor your character can use, as well as any special attacks they can use during battle. Luckily, the Rodian behind the counter is a bit more sympathetic, and will part with a couple of moisture vaporators if you ask him for something specific. Wookiees can not be equipped with any kind of clothing. Lurze will warn you not to open it, and with good reason: it'll eat your soul and place it inside a prison without walls. The mines shouldn't do to much damage but you can manually navigate between to avoid taking any damage. There are even crystals hiding inside of eggs; Bash these open to automatically gain the crystal inside. This positive number is what is added to the random number the game generates to determine whether or not your character hits their opponent. Which is where this Star Wars: Knights of the Old Republic 2 lightsaber guide comes in. Rather than expending valuable attribute selection points to gain an extra hit point per level, you may wish to reserve those points for an attribute that more directly affects your character, and simply allot one of your feat slots to toughness or its upgraded brethren. Once he escapes the medical facility, he'll need to overpower the guards hand-to-hand until he finds the one with the keycard. Not a bad haul at all. Powers like Force push, stun, wound, or slow should all be concentrated on Sherruk; hopefully one of them will grab hold of him, allowing you to chop-socky him until he's dead. If you make nice with Nico, and prove your skills by actually winning the swoop racing championship (and thus completing the Tatooine Swoop Races side-quest), you will eventually be able to: talk Motta into giving Nico a bit more money, for a Light side result; convince Nico to sign the contract; or use your Force persuade skills to force Nico to sign. Sometimes quantity counts more than quality; at least, that's the premise behind flurry, which substitutes two poor attacks for one regular attack during a single round. The top-most energy ring can be transferred between pillars freely. The insidious and malevolent powers of the Dark side will be off-limits to players that are role-playing a Light side character. One thing you can do to shorten the fight is to rapidly press the fire button (A) right as the mini-game starts up; most of the fighters will be flying straight and low overhead during this time, so you'll have a good chance of taking down two or three of them immediately. Her vitality growth will outpace that of your other two Jedi party members, allowing her to stand tall amid throngs of rancor without fear. Unlike some of the more annoying Dark Jedi you've run into, Malak won't spam death fields at you; he doesn't appear to have any way to heal himself at all, as a matter of fact. You can try to fight them if you wish, but a quicker way to get the hell off of this deathtrap of a level is to just run for the exit. Once you've chosen your class and gone through the level-up procedure, Dorak will give you a crystal and send you back to Zhar, who will help you construct your saber. Darth Bandon, Malak's apprentice, will attack your party some time after you kill off Calo Nord. He'll ask you to find the blade of the mighty Bacca, an ancient Wookiee tribal leader, which was lost in the hide of a ferocious beast elsewhere in the Shadowlands. 2) Information Console Visit this console to download the area map. If not, however, you should attempt to lie to her to gain entrance. In the following pages, you will find: As well as the proverbial 'much, much more.' Head into the cave, checking the bodies and the rubble for items. Hell also arrange a meeting with Bao-Dur in the restoration zone of the planet. Bribe (for 500 credits) or persuade Corrun Falt to reveal the tech guy, Opo Chano, in charge of looking after the droid. If you let them live, lie to him by stating that the students are 'gone.'. From this console youll be able to download the map area. You can run to the far end of the path and pull the lever to kill them easily, but you won't gain any experience from doing so. Some tasks will allow you to try them multiple times; many, most notably those relying on the persuasion skill, are one-time-only opportunities. This is one of the first critical choices for Dark side candidates, and is a perfectly viable alternative to slaughtering Kandon and his bodyguards. why cant they fix the crash problems. Should you side with the Elders against the warrior tribe, you'll be sent back to their compound to free one of their compadres. Ask him about everything and youll find he has 3 bounties for you to complete. Unfortunately, there's absolutely no way to get around this built-in penalty of Pazaak's; you'll just need to suck it up and deal with it. Small room nearby, marked on your map as the proverbial 'much, much more '. You achieve the third rank, you 'll still be allowed to your. Those that require activation bodies and the rubble for items them live lie! 082 east this is less true of the city, you wo n't have seen,. ; choose the other wisely as fast as he or she can Old Republic II: the Lords... Map as the new Sith rulers of the battle droid that waits by the door, cut down... 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