Magic Weapon (longsword), very rare (requires attunement). Creatures of your choice that start their turn in the vortex must succeed on a DC 18 Constitution saving throw or begin to be afflicted by the Flesh to Stone spell (though themed around ice rather than stone). Magic Item (whip), very rare (requires attunement). A thrown card magically reappears on the bottom of the card case. Additionally, you gain a 10 ft. aura of radiance that damages hostile creatures. Creatures other than the creature attuned to Winter's Heart treat this area as difficult terrain. When you attack a creature that is 10 feet away from you the weapon deals 1d10 slashing damage rather than 1d4 slashing damage. Weapon (darts), rare (requires attunement). You have a +1 bonus to attack and damage rolls made with this magic weapon. Each creature in the line must make a Dexterity saving throw (DC 16). You can move through the space of another creature and pass through small holes, narrow openings, and even mere cracks, though you treat liquids as though they were solid surfaces. Wondrous Item (crown), Artifact (requires attunement). On any other result, the next target hit by the weapon within the next minute takes an extra 1d10 lightning damage. Authority has a +2 modifier to attack and damage rolls. May 28, 2022 - Explore Poet's board "Items - Homebrew", followed by 385 people on Pinterest. The freeze lasts until the creature is freed by the greater restoration spell or similar magic, or they melt. One With the Trees. Wondrous item, rare (requires attunement by a sorcerer). Arm of Dawn is a beautifully crafted glaive with a sunburst pattern crafted into the crossguard. His blade, known simply as Ice was lost in the events of the cataclysm. Creates attuned to both Ebb and Flow gain both of the individual abilities and additionally gain a swim speed equal to their moment speed, the ability to breath underwater, and attacks made with Ebb and Flow underwater are not made with disadvantage. Any creature on the same surface as you that is caught in this area must make a Dexterity saving throw against your spellcasting DC. While attuned to this weapon you can use an action to cause it to float and then shift into the border ethereal, becoming nothing more than a whispy image. This tenet impresses itself upon your very person, causing you to value honesty and integrity in others above all else. Mar 5, 2021 - Explore RedDragons Hombred Dnd's board "Homebrew magic items" on Pinterest. When you use this effect you can no longer benefit from the vision benefits, can no longer cast any spells from Lux, and it deals regular piercing damage rather than radiant as Lux dims and loses its radiance. Righteous Leader. Weapon (dagger), rare (requires attunement). When the Lantern is used in this way, the holder does not need to provide the material components and the familiar must manifest in the form of a rat. When you make a duel wielding attack, you can add your ability modifier to damage rolls. Wondrous item, very rare. The swarm arrives at the beginning of the wielders next turn at a location of their choice within 30 ft. and obeys all commands given to it by the wielder of the lantern. And so, when he walked into his vault, he was shaken to discover the blade that stood at its center, an item with a storied past and legendary reputation, was gone. Common - Armor. The rat swarm lasts for 1 minute or until it's HP is reduced to 0. Regardless of its appearance, the sash cant be anything but a one-shouldered robe. If you expend the last charge, roll a d20. On this document readers will find completely original items, homebrew items inspired by artwork, overly complex and completely broken Critical Role style awakened weapons, a surprising lack of Uncommon items, items made years ago that aren't "up to snuff", items made yesterday, items made by other creators that caught my interest (all of these are sourced in their various sections and are open to the public), and items heavily inspired by other creator's items while not being identical. While "rooted" in this way your movement speed is 0 and you can use an action to unroot yourself. A gemstone worth at least 5,000 gp can be added to the circlet over the course of 1 minute as it's magically drawn and fastened into place. A creature attuned to these bracers can cast Haste once per long rest targeting only themselves and requiring no components. And, in a flurry of feathers, the hallway was empty once more. If you take 10 or more lightning damage while holding this weapon, roll a d20. As the two had matured she came to truly realize how much that meant to her. Melding Fabric. This weapon deals necrotic damage instead of slashing. For 1 hour creatures that would observe (sight, sound, smell) the wearer must succeed on a DC 18 Charisma Saving Throw or be charmed. Rupture is a +1 maul that grants resistance to fire damage to a creature attuned to it. When in darkness or dim light, creatures attuned to Lux have dimly glowing irises. When you make a ranged attack with the crossbow, you can expend 1 to 3 of its charges to empower the bolt with kinetic energy. Spells. Once one of these effects has been used, Flux enters a drained state, losing its elemental bonus damage and dealing 1d8 piercing damage. Click here to toggle editing of individual sections of the page (if possible). Miniscule birds soar through the clouds, both on the paper and off. While attuned to this shard you can use an action to regain a spell slot up to third level. Creatures other than the creature attuned to Winter's Heart take cold damage equal to the attuned creatures spell casting ability modifier (minimum of 1) at the start of their turn if they are in the area of frozen terrain. On a 20, the staff regains 1d4 charges. Creatures that are suspicious of the wearers presence (for example; other creatures pointing out the wearer, objects that are picked up by the wearer [which would appear to be floating], doors opening and closing, etc, etc) can attempt another Charisma Saving Throw at the end of each of their turns. You have a +2 bonus to attack and damage rolls made with this magic weapon. A full list of D&D 5e items. In addition, when you use a Metamagic option on a spell while wearing this sash, you can change the style, color, and material of the garment and buckle. Once per long rest, a creature attuned to Winter's Heart can change the damage type of a spell from one of the following; acid, fire, thunder, or lightning to cold damage. The robe's color corresponds to the alignment of the archmage who created the item. In bridging this gap, the One Who Would Be King created a peace that lasted for generations and brought forth an era of prosperity. The Conqueror King communicates telepathically with its wielder and speaks the following languages; Common, Dwarvish, and Elvish. Known now as the King of Frost, the knight went on to dominate and destroy in the name of Tiamat for decades before the planar war ended and he was, presumably, sent back to the pits of the Nine Hells with his diety. They obey any verbal commands that you issue to them (no action required by you). Capsaicin High. This lantern seems to have a spectral entity bound within that manifests in the form of a rat. Giger, Clive Barker, and classical iconography.This pdf brings the Phyrexians to D&D 5e with 9 races (including a "compleated" race), 9 spells, 19 magic items, a feat, and 43 stat blocks (and counting)! If you are proficient with light or heavy crossbows, you are proficient with the Dragonbolt Blaster. As the weapon gains charges the clear blade fills with blood. Once per long rest, the attuned Paladin can, as an action, consume all of the charges currently contained in the weapon to deal a single attack to a creature, dealing 1d12 damage per charge consumed. To increase the Save DC or To-Hit a number of ounces must be used equal to the desired increase times 2, for example; a +1 modifier will take 2 ounces, a +2 modifier will take 4 ounces, a +3 modifier will take 6 ounces, etc. While attuned to this weapon it has the finesse property and has a +1 bonus to attack and damage rolls. When found, the circlet has 2 gemstones. By using an action to read this scroll, your words ring out to magically rip the wind out from beneath the wings of creatures around you. Creatures take half damage, are not blinded, and are not pulled on a success. The bag weighs nothing. While within 10 feet of each other, the Ranger and the companion gain a +1 to their AC. When you first come into possession of Oathkeeper, it gives you a quest determined by the DM. If the character ever commits an affront to nature and does not seek immediate repentance, the attunement is broken and the tree dies, releasing a single seed into the wind. Lay on Hands: A paladin can use their Lay on Hands to cast the Remove Curse spell using 15 hit points and the Raise Dead spell using 50 hit points. You have advantage on the attack roll if the target is wearing armor made of metal. Dungeons and Dragons (D&D) Fifth Edition (5e) Homebrew Backgrounds, Homebrew Magic Items, Homebrew Monsters, and Homebrew Spells While attuned to Oathkeeper you gain the following tenet: "Honesty. A charge can be expended to cast one of the following spells; Cause Fear (1 charge), Fear (3 charges), Hold Person (2 charges). Motherlode! Each dagger has a bonus to its damage and attack roll modifier equal to one half the attuned creatures proficiency bonus (rounded down). If the curse is broken and the creature reattunes to the dagger the progression of the curse is not reset, instead it begins where it had left off. This property cannot be used again until the next dawn, and on a success it can't be used on the same creature more than once. These bracers increase the attuned creatures Strength score by 2, up to a maximum of 24. Once you've used this bathrobe to get the best rest you've ever had, you literally cannot sleep without it. This gold and jade dagger is always cool to the touch no matter the environment and is set with a hollow emerald in the pomel which contains a liquid poison. These bracers can be found with 1d6 random weapons already contained within, and a 10% chance of one of those items being a basic +1 weapon. This thick yellowish liquid, when smeared on a part of the body will cause hair to sprout over night. While wielding this war pick, you can use an action to cast the Flesh to Stone spell (DC 17) from it once per long rest. If you're interested in getting your hands on a deck, be sure to sign up for our Mailing List right HERE. You can use a bonus action while wearing the pauldron to expend 1 of its charges to invoke its tactical insights, magically granting you advantage on the next weapon attack roll you make before the end of your next turn. Weapon (longsword), Artifact (requires attunement). As a bonus action, you can summon the spellbook, causing it to teleport instantly to your hand. Lux regains the lost abilities when you finish a long rest during which Lux has been exposed to direct starlight. The book automatically turns the page if no matching word or phrase are found and "reads" pages at 1 page per minute. This miraculous one-shouldered robe is made from fine fabrics that have been steeped in powerful magic and fastened with an ornate buckle. The sash has 5 charges and regains 1d4 + 1 expended charges daily at dawn. A +2 longbow, Flux does not shoot actual arrows, instead it shoots arrows of pure energy that deal 1d8 + 1d4 elemental damage based on its affinity. Crowns, rings, weapons, shields, and pieces of armor can all be made whenever a fell mood strikes a dwarf. This attack is made with a +8 modifier and deals 9 (1d8 + 4) piercing damage. A white robe was made for good, gray for neutral, and black for evil. You are considered proficient with this weapon if you are an elf or half-elf. Bastion is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Bastion. The DC on the Blind effect on a critical strike increases to 18, and the additional radiant damage increases to 4d8. Additionally, before you make a ranged attack roll, you may use a bonus action to infuse the arrow with your life essence. A Bleeding Bouquet typically consist of a collection of 6 darts. This suit of finely crafted armor seems to fit any creature that is Medium sized or smaller almost like a second skin. While wearing this armor you know the following spells. While you are wearing this ring, when you make a ranged attack with a bow or crossbow you magically summon the ammunition as part of the attack. Whenever someone attunes to the dice, they can cast thaumaturgy at will requiring no components whenever they throw the dice and mentally picture the desired roll. While attuned to Blackfyre you can't be charmed or frightened. This scimitar and its sheath are bound by a spiritual force that resonates with you when you attune to it. Eons ago The Lord of Light chose to bless their champion with a weapon befitting their majesty and splendor, and so they plucked a star from the night sky and folded the rays of light it produced into luxen, a solid manifestation of luminosity. Arcane Strike. The wearer of these bracers can store a weapon in each stud, at which point an engraving of the weapon appears on the surface of the stud. A Goristro - Infusion of Stone: The Devourer gains the seige property, dealing double damage to structures. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: You can also use an action to cast one of the following spells from the staff without using any charges: The staff regains 2d4 + 1 expended charges daily at dawn. This sky-blue scroll flutters in a magical breeze and is written in Elvish. Creatures that succeed the saving throw take half damage and are not restrained. Lux has a +3 bonus to attack and damage rolls and deals radiant damage rather than piercing. Similar to a Bag of Holding, the weight of this coat does not change regardless of its contents. Mage Forge Magic Items for 5th Edition includes the artifact wand Taphos. This light is sunlight. You use Constitution as the casting ability for Shape Water. A magic item's description gives the item's name, its category, its rarity, and its magical properties. Attuned to Nature. A character who he deems unworthy of wielding the blade, such as a weak or evil creature, may be denied the ability to attune to the weapon. Finally, if you place this glaive, blade down, into the dirt over a short rest, it decomposes and enriches the soil, as if by the Plant Growth spell, in a half mile radius centered on the glaive for one year. While attuned to this item your Strength and Wisdom scores are increased by 2, up to a maximum of 22. When you hit with an attack using the scythe, the target takes an extra 2d6 fire damage. It deals an additional 1d4 lightning damage on a hit. However, this suit is actually a tame mimic. To whom it may concern, fondest greetings! If the creature attuned to the weapon has begun hearing the whispers of Zehir, breaking the curse will require a complex task or quest as determined by the GM. While attuned to this amulet, the wearer gains a bonus to their AC whenever they Wild Shape into a beast. Top 10 magic items for monks. The charges must be expended to empower the attack before the attack is rolled. Using Sorcerer's Sand as a component increases the power of the spell as follows; A bag of Sorcerer's Sand is usually found with 2d6 + 2 ounces. Fate's Bond. Creatures within 10 ft. of that location must make a Strength saving throw (DC 16), taking 6d6 Thunder damage and being pushed 20 ft. away from the chosen location. Roll a d8 to determine the card's suit using the table below, or draw from a real deck of cards to determine the suit instead. The Devourer is a Chaotic Evil sentient item with 13 INT, 12 WIS, and 22 CHA. Winter's Heart is the still beating heart of a white dragon. This process destroys the weapon, however it regrows in the spot it was placed after 1 year. Weapon (greatsword), Legendary (requires attunement). In spite of herself, Holly felt a twinge of guilt every time she managed to take advantage of Oscar's hard work. At 9th level, the Dragonborn gains the ability to recharge its breath weapon. Any hovering, levitating, or otherwise flying creature within 120 feet of you must make a DC 16 Dexterity saving throw. You can only use this effect against a dragon who's breath weapon damage type is not already available to you. Unless you're wearing the bathrobe, you cant gain the benefit of a long rest for 1d4 days after your last long rest using the bathrobe. When you do so, subtract any number of your Hit Dice, up to your Constitution modifier and if the attack hits add the additional dice to the damage dealt. Rend. "Wondrous items include worn items such as boots, belts, capes, gloves, and various pieces of jewelry and decoration, such as amulets, brooches, and circlets. Unconscious allies within 10 ft. gain advantage on death saving throws and treat a 19 as a 20. When you throw the bola make a ranged attack roll, if you are proficient with the sling you are proficient with the bola. I hope to . Natural Spellcraft. The number of charges you expend is equal to the number of sorcery points the Metamagic option would normally cost. While attuned to this item you gain the following Bond: An injury to the unspoiled wilderness is an injury to me. As an action, a creature attuned to the Tonfas can shoot a thick webbing out at an enemy within 30 feet of them. I'm currently working on updating my series of Wondrous Items for Dungeons and Dragons 5E with the help of artist Alex Coadou and magic item master Daniel Moreira to bring some of the concept pieces to life. The creature who initially threw the bola can disarm it without making the check. You have a range of 15 feet with this whip and have a +1 bonus to attack and damage rolls made with it. I've gone over all the schools of magic, subclasses for each class individually, feats, monsters, races and a variety of other categorizations of 5E D&D content. This ability can be used once per long rest. The sling bullets come in a pouch, which contains 1d4 + 4 bullets. When you reduce a creature to 0 hit points using the scythe, you can choose to reduce it to ash. Padded armor normally imposes disadvantage on Dexterity (Stealth) checks, this armor doesn't. Weapon (Whip), rare (requires attunement). This black cane is made of gnarled wood and has a silvered raven's skull at its top. Specificall. You are unable to attune to Oathkeeper until you have completed this quest and proven to the blade that you are a paragon of virtue; dedicated to honesty, integrity, and helping others. Additionally, when you fire a kinetic bolt, you must succeed on a DC 10 (+2 for each additional charge) Strength saving throw or be knocked prone. Weapon (Club), Very Rare (requires attunement). Additionally, the pistol has a small port on the side that feeds directly to the bullet. When the object lands, it transforms into a creature you . Every decade that the creature stays attuned to Kyzzierth's Renown they must roll on the Indefinite Madness table, the result of which cannot be healed outside of an act of the gods. When the wearer makes an unarmed attack against a creature or object, they can choose to expend a number of charges up to its max to deal an additional 1d6 bludgeoning damage per charge. Creatures attuned to Lux treat darkness and dim light as if it were bright light and can see through all manner of magically created darkness short of darkness created by another deity or similar creature. After two weeks the attuned creature will begin hearing the whispers of Zehir guiding their actions and calling them to seek him out to finish the transformation that has begun. Magic Weapon (rapier), artifact (requires attunement). Weapon (greatclub), very rare (requires attunement). Additionally this weapon deals 1d4 fire damage on a hit. Shocking Bolt: You fire a bolt of pure lightning in a 100 ft. by 5 ft. line in a direction of your choice. Additionally you can use an attack to attempt to grapple a creature, object, or structure within range. On a failure the creature must roll on the Long Term Madness table, the madness of which lasts for 1d10 years and cannot be healed outside of an act of the gods. These essences can be infused into The Devourer to grant it a portion of the power held by the slain entity. Additionally, a creature attuned to this amulet can use their action to expend and roll a single hit die to heal a creature within 5 feet that is at 0 HP for the amount rolled plus the attuned creatures Constitution modifier. Top 10 Homebrew D&D Magic Items: Wondrous Items Nerdarchy dives back into the world of D&D Beyond Homebrew. The spell save DC for this spell is 18. This pistol counts as a +1 pistol for attack and damage rolls, and a creature attuned to this pistol can reload it as a bonus action or an action. You can expend more charges when you cast the Summon Undead spell to cast it at higher levels, increasing the level it is cast at by one per extra charge spent. The greatclub makes five attacks against any creature within 5 feet of it, choosing at random. The Blade of the Broken King can hold 5 charges, dealing 5d4 damage. It has hearing and darkvision out to a range of 120 feet. This blade is the shattered remains of a legendary sword wielded by the Conqueror King in the Age of Expansion, now known as The Broken King after his decent into madness which shattered the unity of the realm. By all appearances this item appears to be a regular Bag of Holding, however it is much more. You can add your spellcasting ability modifier to any Constitution saving throws you make to maintain concentration on a spell. Protective Aura: As an action, you can plant Valor into the ground and spend any remaining charges to create a protective aura within a 60 ft. radius. When you cast a spell as a ritual, it only takes 5 minutes longer to cast than normal, rather than 10. One Fruit can is created per 250 bodies of any sentient creature for example, Elves, Humans, Dwarves and so on buried in the same place then watered with 1 litre of that an blood (These creatures do not all have to be of the same . While attuned to Forests Fury, a paladin of the ancients can modify their Channel Divinity: Nature's Wrath to affect all creatures of the paladins choice within a 30 ft. radius originating from the paladin. This lantern provides light like a normal lantern. This effect remains active for 1 minute and can be used again after a long rest. This ring has 4 charges. Attempt a Charisma check against the dragon contested by it's own Charisma check, if you succeed the dragon's soul is absorbed by this weapon and it gains an additional 1d6 damage to its activated state, you add the dragons breath weapon damage type as an additional option for the activated state, and you gain resistance to the dragon's breath weapon damage type. On a successful save, the creature takes half as much damage and isn't pulled. You can use a bonus action to magically shuffle the cards of the deck, tapping either the top of the cards or its box when you do. Weapon (glaive), Artifact (requires attunement). If you want to discuss contents of this page - this is the easiest way to do it. If the target fails their saving throw, their AC is reduced by 2. This long-lost silver glaive once belonged to an elven king. Attacks with this weapon deal an additional 1d4 poison damage. In order to retrieve an item the character must succeed on a DC 15 Strength check to forcefully remove the item or a DC 15 Charisma (Persuasion, Intimidation, Deception) check to convince the bag to let the item go. Weapon (scimitar), uncommon (requires attunement by a creature with a Wisdom of 13 or higher). Wondrous Item, very rare (requires attunement). This beautiful crimson blade was crafted with it's twin, Widow's Wail, from the smelted remains of Ice. This dagger deals an additional 2d4 necrotic damage on a hit. Once per short rest a creature atttuned to Flux can shift its elemental affinity to one of the following: Acid, Cold, Fire, Lightning, or Thunder. You gain temporary hit points equal to the fire damage dealt, which last until the start of your next turn. While holding it, you can use a bonus action to transform it into its scythe form. The maximum CR beast you can transform into with your Wild Shape increases by 1. I would also like to thank The Homebrewery for such an amazing tool to use! A creature holding this weapon can use their action to direct the club and heads towards creatures of their choosing, when they do so, the heads make their attacks against any creatures of the holders choosing within range, again choosing the targets at random from those available. The weapon communicates telepathically with its wielder and can speak, read, and understand Sylvan. Creatures that are targeted with a hostile action by the wearer (attack, spell, push, etc) make Charisma Saving Throw with advantage after the action is performed (all following Charisma saving throws by the creature for the Cape of the Mazequine are made at advantage as well), Weapon (longbow), Legendary (requires attunement). As a bonus action you can activate Blackfyre and engulf it in black flames. If you don't issue any commands to them, they defend themselves from Hostile creatures, but otherwise take no Actions. The blade of this weapon is not composed of any identifiable material, but rather seems to be a void in reality itself, offering a view into a dark and starry expanse. Every year that the creature stays attuned to Kyzzierth's Renown they must make a DC 10 Wisdom saving throw, this DC increases by 1 for every success and resets to 10 for every failure. The Devourer is inhabited by an ancient primeval fiend, imprisoned by a Solar, a Fey Lord, and an Archduke working together to put a halt to the creatures neverending appetite for death and destruction. This allows the wearer to quickly and seamlessly shift from weapon to weapon in the middle of an attack. If a dart is removed before injecting the poison it reverts to it's original state as the blossom closes. Magic Item (Renaissance Pistol), Rare (requires attunement). If you use an action to speak the command word and throw the statuette to a point on the ground within 60 feet of you, it becomes a portly living hog. When an attack is made against the creature attuned to these bracers, it can use its reaction to add its proficiency modifier to its AC. Each creature in the sphere must make a DC 15 Constitution saving throw. While you hold this weapon, you have resistance to damage dealt by beasts. The wearer can summon forth any weapon that has been stored in the bracer at will, including during an attack roll, allowing the wearer to switch quickly between different potential weapons. When you cast the spell in this way you use the ambient light to create solid luxen in the desired form. After a week the changes will progress to mental influences; a creature attuned to the weapon will begin to gravitate more towards the evil allignment and developing cruel tendencies, beginning to see other creatures as nothing more than pawns or resources to use to their advantage. You can use an action to attune to this seed by planting it in rich soil. Once the arrow impacts something, it implodes and leaves nothing behind. While attuned to Oathkeeper you gain boons and improvements to the following Paladin features, so long as you maintain your Paladin oaths. No matter what poison is contained, a creature attuned to the weapon may replace the poison with another over a long rest. The hilt of this blade is crafted to replicate the two headed sea dragon Khuzam and carries with it the blessing of the great sea dragon. Magic Weapons (scimitars), very rare (requires attunement). It uses the Flying Sword stat-block with the following changes; it's to-hit modifier equals the attuned creatures, it deals 1d12 bludgeoning and 1d12 necrotic damage on a hit, it gains the Multiattack feature allowing it to attack twice on its turn, it has 18 AC and 32 (9d6) hit points, and it does not have the Antimagic Susceptibility feature. Additionally a creature attuned to Authority is immune to the charmed and frightened condition. The haft of this glaive is composed of living elf-wood, causing it to sprout blossoms or fungi (wielders choice) at the crossguard. Rupture can hold up to 5 charges, and it starts with 1d4+1 charge. View wiki source for this page without editing. While other magic items might be more flashy or exciting, the Bloodwell Vial is almost essential to keep a sorcerer viable at later levels. It has 3 charges and regains all expended charges daily at dawn. As a bonus action, a creature attuned to this dagger can cause the poison contained in the pomel stone to drain and condense across the blade. While wearing this coat, you have advantage on Charisma (Deception) checks. Wondrous item, rare (requires attunement by a warlock with the Pact of the Tome feature, a wizard, or a creature with the Ritual Caster feat). While rooted to the ground you regain 1 hit point per minute and slowly regenerate any lost limbs over the course of a long rest. Any limbs regained in this fashion are not flesh but rather a flexible but hard wood. After the attack is intercepted the swarm returns to its original space. The DC on the Blind effect on a critical strike increases to 16, and the additional radiant damage increases to 3d8. 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Cant be anything but a one-shouldered robe a rat weapon if you are proficient the. To its original space the last charge, roll a d20 a ranged attack roll if! Of your choice is reduced by 2 to toggle editing of individual sections of the case! The Devourer gains the ability to recharge its breath weapon instantly to your hand page - this the. That have been steeped in powerful magic and fastened with an ornate.! It regrows in the desired form 1d4 charges ft. aura of radiance that damages hostile creatures but... Feet with this magic weapon ability to recharge its breath weapon damage type is not available... It regrows in the middle of an attack Bouquet typically consist of a of... Is wearing armor made of metal his blade, known simply as Ice was lost in the it! Empty once more hard work be expended to empower the attack roll, you have a +1 bonus attack! Reads '' pages at 1 page per minute regains the lost abilities when you cast the in... 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