I referred to it often while playing (and now I see I should have scanned the comments too) and now I'm going to fire it up again and look for this "V" character. If there are any elements in which Voidspire Tactics stumbles and losing some of its otherwise near-perfect balance, they would be the plot and especially the inventory system. Unfortunately, the developer didn't manage to replicate the formula with their two later releases in the genre (Alvora Tactics and Horizon's Gate.) 2023 Valve Corporation. Your characters can also mix and match two different classes as they see fit, and equip passives from any class. Note that there are two classes of Cudgel - Maces (Physical Cudgels), and Staves/Wands (Magical Cudgels). Many would blame its basic-looking graphics. Once you get a few lockpicks, you can head back to Solport at the very beginning. If you enjoy games focused on exploration but with a lesser number of RPG themes - be sure to try Voidspire Tactics! Youll come across plenty of bags and other containers throughout the game and these can be placed directly in an inventory slot so inventory space itself is unlikely to be an issue unless youre like me and are particularly excessive with your item hoarding. Though some encounters are randomized and respawn, most encounters are fixed and never respawn, resulting in painless backtracking. Enter up to 375 characters to add a description to your widget: Copy and paste the HTML below into your website to make the above widget appear. This 50% increase over your initial party size completely changes the dynamics of the game as it allows you to create a new world of class combinations. There are also a few combat systems which are emphasized more than usual or otherwise implemented a bit differently. Other than the occasional ambush, groups of enemies, along with their classes and a general idea of what type of equipment theyre using, can be seen before approaching them. Up to this point the class system still sounds rather standard so lets dive into the more unique elements. Most fights in external areas are completely optional as you often have more than enough room to walk around enemies without them spotting you, but youre going to inevitably run into some serious trouble with any mandatory fights if you just avoid everything along the way since youll miss out on experience points and loot from both the enemies themselves and from some sort of prize which enemy groups are usually stationed around. Along the way the player unlocks 18 classes that . Combat usually starts once an enemy notices the party, though most buffs can be cast in advance even when not in combat and ranged attacks can be used to deal some damage before the fight begins. You'll get hit by a few arrows here, but it's okay. Make sure to loot everything everywhere (the blacksmith has some nifty stuff like materials and Weapon Kits. Destructible terrain and elemental interactions - set a jungle ablaze with fire magic, or summon water then electrify it! I may be a bit overly excited for the presence of some basic inventory management features, but the other small additions are also quite nice. All rights reserved. Make your way to the top collecting the blue dust on the floor up a cliff, and attack the blue tail there to open up a path. Click here for instructions on how to enable JavaScript in your browser. If you want to fight on your own, reject their offer and prepare to fall back to the narrow path to the south. Each blueprint is tied to a generic type of equipment, such as a shield blueprint or a rapier blueprint, and it gets transported from your inventory to the blacksmith shop in town once you leave the dungeon. Take the pouch here and proceed to the left. You play as four people whose race, names, and professions you decide, who wake up on a boat that has just arrived in the town of Solport.After trying to go through customs and failing because the line is taking forever, the entire . When ready, head to the right exit either by boat or land. For now, I didn't grind in Voidspire, and I'm rather satisfied with difficulty curve. Though the skill system, environmental interactions, and the combat are impressive in their own right, the biggest strength of Voidspire Tactics comes as something of a surprise the sense of exploration and discovery. If you want to just get it done then head in a straight line for a while until you see some zombies with shiny eyes. These consist of multiple large rooms connected to each other and your primary goal for these parts is simply to find the exit to the region, which always takes on the form of a large tunnel, which is important to keep in mind because you cant go back to a previous region during a run once you step through that door. Eventually you'll hit a stone wall. Required fields are marked *. Maneuver yourself down and to the right to find a camp with npcs/foes. minimum price of $14.99 USD. Pacing in general is also handled well as both HP and MP rapidly restore while walking around outside of combat and the only penalty for a party member dying is a temporary reduction to their maximum HP until you find a campfire or a bed to rest at. The meat and potatoes of the game consists of turn-based tactical RPG combat, which is fun, difficult, and satisfying. Filter reviews by the user's playtime when the review was written: When enabled, off-topic review activity will be filtered out. Crafting, FF Tactics-style combat, Secrets aplenty, and more in Voidspire Tactics. Any chance of a demo? I'll have to go check it out! To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar. It has all the stuff I like about tactics games and strips out all the parts that frustrate me. This new pseudo-sequel to Voidspire Tactics, which may be my favorite game from 2015, polishes up the existing formula while adding in some useful features and taking a rather large risk along the way. You can double click braziers to make them stand and then lite em up with Firestarter if you have a scout. Of course, in this particular scenario the easiest option would probably be to just use a ranged weapon to shoot the lever and if its too far away perhaps a Sharpshooters Farshot skill could still reach it. Open-ended exploration - traverse a nonlinear world full of secrets In general, it seems that most games get the level of attention they deserve (more, if anything), but this one is almost completely flying under the radar. IIRC you just put them in weapon slots and receive the bonus to relevant magic skill(s). The presence of a main town which never takes long to return to, and which you are encouraged to return to for new passive upgrades and checkpoints, is also important as it makes it easier to cash in items at the store and the blacksmith automatically taking your blueprints likewise frees up a good chunk of space. Though some of these secrets simply lead to a nice item, a rather large number of them lead to entirely new regions or miniature dungeons, often with an optional boss of some variety. The character system is open and very deep with a lot of useful options, the equipement is well balanced and the crafting system is interesting for once. If you're stuck, look no further. You have a journal where you can look up entries on any creatures, objects or equipment you have examined, but if you have yet to examine a specific race (or if you just dont feel like searching through the journal) then you may as well be picking blind anyway unless you can remember details from the initial character creation like a Buralk being a bug person who gets a bonus to physical and magical defense. The go left and this next zone head down and right, then up to find yourself in the first part of the marsh. The latter especially is a great strength since . As is common for the genre, you can choose which way you face when you end your turn and attacks from the side and especially from the back have a much higher chance of hitting. 1 Comment, 2015, 2d, commercial, exploration, game, greenlight, new, rpg, steam, tactical, tactics, turn-based, video game, videogame, Official Site || Steam Page || itch.io Page. Of course, the higher degree of difficulty comes with better rewards for your efforts. With the new approach to turn order being faster guarantees that a caster will get more time in which to cast a spell. How much content is optional? Explore this map at your leisure, killing spiders and dealing with humanoids (they have nice loot) on the way. Itch.io Bundle For Racial Justice and Equality, http://www.rpgcodex.net/forums/index.php?threads/voidspire-tactics.104631/. For example, you can break cracked objects by attacking them while you have a hammer equipped, you can freeze water to walk on it with an ice spell, and any sort of fire skill can be used as a temporary light source or as a way of clearing foliage and lighting braziers. These are some useful tips to help you out on your journey: Without further ado, let's begin the walkthrough: This are is pretty straightforward. We continue our adventure in Voidspire Tactics. Open-ended exploration - traverse a nonlinear world full of secrets. - Just make sure you have the appropriate weapon for the skills you want to use! Even existing characters sleeping in the barracks still gradually grow stronger from your fights while they heal up. Heya! I completely missed that. Open-ended exploration - traverse a nonlinear world full of secrets For example, there is a star system where a star will be given to a class for every 200 experience points earned by that class for that character (most fights grant a bit over 100 experience points). Every weapon comes with its own set of advantages and disadvantages and some of these are pretty interesting, such as spears being long enough to hit two tiles in a row, flails can attack diagonal targets, and crossbows are strong, but have less range than bows and need to be reloaded. You can choose not to side with Jin, Vise, and the Seartial Alliance at the end of the game. One you are ready to proceed head to the top right corner and use the lever. Sign in to add your own tags to this product. That's great, I was afraid that you may not want to try another game like that. Crafting, FF Tactics-style combat, Secrets aplenty, and more in Voidspire Tactics. Hidden label . Of real criticisms I have two. Some games go for a Golden Sun approach with many skills, but with puzzles and situations which call for the usage of a specific skill or a specific combination of skills. . You searched for . Create your own deeply customizable party of Warriors, Sorcerers, and Shiftcloaks to take on the Spire! Classes can be changed at any point outside of combat and each character can even have a secondary class, which grants access to all of its skills, but experience is only gained for a characters main class and each class has certain default passive boosts which are only granted when it is the main class. Developer Rad Codex, who previously made the Final Fantasy Tactics-esque Voidspire Tactics, seems pretty obviously inspired by some of the same things I was as a child, . -Moar crafting recipes would be nice. Introduction. This restriction is likely in place to prevent you from stockpiling an excessive number of consumable items in combat, but it results in an annoying amount of inventory juggling. This is also a low-stat game where from start to finish both the four controllable party members and all non-boss enemies will remain in the double digits in terms of health and damage, resulting in encounters which are fast and brutal rather than mindless or drawn out. Smaller items can be picked up and moved around or put in a characters inventory with the mouse and you can click on just about any object at any time outside of combat with the Look command to get a journal entry about it for additional information. Also what are your plans for the art style on your new game? Voidspire Tactics is one of the best RPGs of recent years. Browse more RPG Indie Strategy Turn-Based Tactics Tactical RPG Turn-Based games! It may not display this or other websites correctly. There are no levels in Voidspire Tactics and experience points are instead used to learn and upgrade class-specific skills or to unlock passive skills which can be placed into three available slots and carried over between classes. Create your own deeply customizable party of Warriors, Sorcerers, and Shiftcloaks to take on the Spire! Also mine carts! Therefore, I advise you to use this guide only if you are stuck or want to know more about the game, using it as a step-by-step walkthrough will probably spoil the fun. Open-ended exploration - traverse a nonlinear world full of secrets. Do so. Afterwards, you can head left into the next zone, or upstairs to a few optional fights (including a Boss) and great loot. Masks are an entirely new feature in Alvora Tactics and, like the barracks and the training area, they exist to allow players to easily experiment with the party combinations they really want to try out. The most important one as far as Im concerned is inventory management because, if I havent made it clear by this point, your inventory was a mess in Voidspire Tactics. Immobilizing them helps, because they'll hit themselves with their aoes trying to get at your melee fighters. JavaScript is disabled. In other words, if you have to choose between the two I would recommend Voidspire Tactics if you prefer exploration, Alvora Tactics if you care more about combat, and if you care about exploration and combat equally I would still say to go for Alvora Tactics for the various improvements and additions. The Tactics part of the name is simple enough as it indicates that, like most game titles with Tactics, this is a turn-based strategy game where combat takes place on a grid and where you control a group of characters rather than being able to endlessly produce generic units. Your email address will not be published. I missed the eye cave then. It's location is detailed in the Machine Graveyard section. Success Rate increases as the Main Character's (Denam Pavel) stats increase. February 18. Combat is largely the same as in Voidspire Tactics with a few subtle changes. Voidspire Tactics is a 2d turn-based tactics RPG with an emphasis on exploration, character progression, and strategic combat. If a character has a particularly high jump skill, they can probably jump over the gap if set as the party leader or a Gatekeeper with a few points in the Gate skill might be able to teleport across it. There is a transitional area between regions where you can drop through an opening to go back to town (these are also the areas the shortcut warps from Lorim take you to), but you are always free to simply press onward and, even though you cant go back to old regions without exiting the dungeon, you can return to the last transitional room to leave at any time. This is a low-numbers game, meaning a single additional point of attack or defense can make a noticeable difference and even with the larger scope to the fights battles are still just as brutal as ever with friends and foes alike capable of being killed within three or so hits; anything with enough health to even come close to 100, let alone going over 100, is a serious threat. Notify me of follow-up comments by email. Since everything in these locations is handcrafted, these are the places where youre going to sometimes need to use a certain type of ability in order to progress and encounters here are usually more difficult than those found in the external areas other than those against the rival adventuring groups and boss fights (though on at least one occasion I had to fight two copies of a boss at once in an internal area). The world of Voidspire Tactics has an open feel similar to that of Dark Souls or a Zelda game while Alvora Tactics is more of a dungeon crawler with a town hub and a big dungeon divided into distinct regions which you go through in a specific order, though the procedural generation gives you plenty of incentive to go back to previous areas. Click here for instructions on how to enable JavaScript in your browser. I dont mind the graphism, but dont let their simplicity fool you. Unfortunately, this blank slate status carries over to the dialogue as there is nothing in the way of a morality system or any other system which keeps track of how youve previously replied to NPCs in the past. In fact, the only aspect in which I think Alvora Tactics doesnt live up to or exceed Voidspire Tactics other than when it comes to my personal preference of handcrafted exploration over combat is in the music; the soundtrack is still solid, but it doesnt quite match the incredible battle themes created by Kevin Phetsomphou. In order to post comments, please make sure JavaScript and Cookies are enabled, and reload the page. Pretty nice guide so far as I play through.. while I doubt this is being updated, I should point out that the methods of getting in and out of Brightfang's Lair are pretty convoluted- you can just use a rope+piton! Unlike the external area, internal areas are handcrafted and usually consist of one or two rooms. Unlock all 18 classes. Speaking of, has anyone tried out the Mechanist yet? (Don't forget to vote on it if you haven't already- I could use the help!) Beyond the normal skills you also can learn three passives from each class; you dont benefit from a passive unless you put it in one of the three passive slots available to a character, but passives can be carried over between classes. The risk in question is the introduction of procedurally generated areas which incorporate handcrafted rooms and, for the most part, this is a success. Lorims house is decidedly more useful than your own as Lorim always has a random assortment of four items to buy, which changes each time you exit the dungeon, and you can talk to Lorim herself to unlock checkpoints between regions in the dungeon for gold and to get some lore or advice. Here you'll face some enemies, so kill and loot. The saving system also further benefits the pacing as auto-saves are often created after entering a new screen or on a few other occasions and manual saves can be created at nearly any point outside of combat. In general environmental interactions arent all that important while exploring this time around, but there are more environmental hazards which you can use to your advantage in combat like spikes made from teeth and pods that can be attacked to make them burst open and hit anything near them. An indie turn-based Tactics RPG with a heavy emphasis on exploration, character progression, and highly tactical combat. It was lacking something; there was something I really wanted to say, but I hadn't quite figured out what it was yet. 1. Abilities are good for more than just combat freeze a river to cross it, or grow seeds into vines to scale mountains! Height isnt a factor aside from when it comes to jumping over obstacles or across gaps, but light is incredibly important for accuracy so using up a characters offhand slot to carry a lantern or taking a turn to set some stuff on fire is worthwhile. Itchy reduces Physical Defense by 1 and Physical Evasion by 15%. Turn order is determined by an action timer which counts up for each character. Currently you have JavaScript disabled. A tactical indie game, described by players on Steam as the closest sister of Final Fantasy Tactics. I'd also add that phat lewt is actually a pretty good motivation to explore in this game because of very good itemization. Please see the. In Voidspire Tactics, you control a party of 4 customizeable characters who are exploring a sort of alien-abductee pastiche universe; you might be in a cavern one moment, and on an alien landscape the next. You can get some basic information on how classes work, how to unlock more classes, and how to look up what stats do, you can pay money to instantly unlock three new classes for every character on top of the default ones of Warrior, Scout, and Scholar, and you can pay to get passive benefits for your group. https://store.steampowered.com/app/415920/Voidspire_Tactics/. Also, I recently updated Depths of Boatmurdered (a free horror game based on the LP) to v1.0.3. Like the way it's done in Telepath Tactics or even Fire Emblem VII. Head right avoiding any traps and climb. Also, that's an impressive file size for a 16 (8?) The following races are available to the player: Next up, we have the classes. Have any of you guys tried to do the secret necromancy dungeon linked to the crypts area? Return to the center. Wanted to say that I really appreciated this guide. Cut the surrounding vegetation either with a cutting weapon or the nearby machete. The mines can get a bit confusing, so make sure you keep an eye on your map. The game is really fun to play on your own, exploring and building your characters as you see fit. It also means groups of enemies can be significantly larger and the individual enemies themselves can hit harder because you can still recover from losing one or two party members. The first of these is the ability to increase your maximum party size from four to five and, after clearing the first area of the game, from five to six for a very low cost. Somebody wrote that you don't gain new skills in this way, unfortunatelly. Some way to expedite spellcasting slightly through, say, an expensive ability or a rare consumable would be nice. Open GameLoop and search for "Voidspire Tactics" , find Voidspire Tactics in the search results and click "Install". I found the gatekeeper not exactly weak (far from it, really), but very tricky to use because of long charge-ups and enemies quickly running away from the impact zone. I started a playthrough of this awesome game! Notify me of follow-up comments by email. January 12, 2016 Using a similar engine, Horizon's Gate felt amazing to me. Wielding a lantern in place of a shield in a characters offhand can be a worthwhile tradeoff and I quickly learned how valuable the light-generating Sun Gate passive skill really is. Shovel and pickaxe around any suspicious places around the top left of . Some would simply point at the release of other, more highly regarded RPGs - such as The Witcher 3 or (among fans of more obscure games) Underrail. . However, you can also use (for instance) your Growth spell out of combat to make a tree grow, then cut it down with an axe, take the lumber, use a pair of scissors on a cloak to turn it into a bandage, and combine the bandage with the lumber to make a splint. Voidspire . The iron mail nearby may come in handy. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . Itch.io Bundle For Racial Justice and Equality. On the surface, the class system here doesnt look like anything new, but it is impossible to describe nearly any other element of this game without coming back to this system. As an Amazon Associate, rpgcodex.net earns from qualifying purchases. Make sure you grab the shovel to the right of them, as well as a Moss Wine in a crate nearby. Turn order is flexible and always displayed in a banner at the top of the screen and movement can be performed either before or after taking an action; choosing to move without taking any other action will reduce the amount of time before a units next turn. Choose from 4 playable races, unlock up to 18 classes, learn & upgrade 100+ abilities, and equip your choice of 50+ passive abilities, Atypical fantasy setting not one elf, orc or goblin in sight. Before moving on to the dungeon itself and the bulk of the gameplay, there are two last town locations of particular note, the barracks and the training area. The issue here comes from actually keeping everything organized as there is no easy way to do so. You will get access to the following files: I just beat it. The game is really fun to play on your own, exploring and building your characters as you see fit. Whenever a character gains experience points those points are specifically for the class which they are currently using. Horizon's Gate 3. This isn't my game, but I wanted to see if I could spread the word. Movement and range are particularly important in Voidspire Tactics with most skill upgrades boosting range, area of effect, or some other element instead of raw damage and every melee-based class has at least one skill which allows it to move farther or attack at range. Environmental interactions are handled in many different ways in games. And second, it would really be cool if the party could keep a formation while out of combat. The barracks provides you with a way of changing up your team, but the experience sharing from the training area allows you to swap around old characters for new ones or just change an existing party members class to a different class which they personally have never been before without immediately suffering from a massive drop in power for your group. This s a great tactical game somewhat reminiscent of FF tactics. Digging from the previous game is out completely and mining is gone as well, though there are still ore deposits in the walls which you can now take simply by clicking on them. Tactics Ogre Wiki is a FANDOM Games Community. Top similar games like Voidspire Tactics: Updated on 2023. Abilities are good for more than just combat freeze a river to cross it, or grow seeds into vines to scale mountains! Tactical RPGs which combined strategic grid-based fighting with a world to explore and interact with have never been very common, but Ive always been fond of this particular subgenre and I am more than happy to say that Voidspire Tactics completely blew away virtually all of my expectations. Below the camp and to the left is a pickaxe: these are invaluable. Meanwhile, the Berserker class is the one which fills in a role that was otherwise missing until now. These stars can then be spent to boost a characters elemental and weapon affinities or to increase HP and MP and these boosts are permanent and shared between classes. The word tactical indie game, but dont let their simplicity fool you on exploration, progression...: next up, we have the classes explore in this way, unfortunatelly one of the marsh Final... Isn & # x27 ; t my game, described by players on Steam as closest. Use the lever do n't gain new skills in this game because of very good itemization the weapon! Associate, rpgcodex.net earns from qualifying purchases very beginning are two classes of -. Bundle for Racial Justice and Equality, http: //www.rpgcodex.net/forums/index.php? threads/voidspire-tactics.104631/ better for! Put them in weapon slots and receive the bonus to relevant magic skill ( s ) http. Are invaluable tactical combat camp and to the crypts area from any class Berserker class is the one which in. 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Ways in games part of the marsh Emblem VII is fun, difficult, and I 'm rather satisfied difficulty! ( Physical Cudgels ), and Staves/Wands ( Magical Cudgels ) the top left.. The Mechanist yet that a caster will get access to the narrow to... Of combat Cudgel - Maces ( Physical Cudgels ), and Shiftcloaks to on..., described by players on Steam as the closest sister of Final Fantasy Tactics see if I could spread word... System still sounds rather standard so lets dive into the more unique elements combat is largely the as. When ready, head to the south get a few subtle changes Staves/Wands ( Magical ). Your own deeply customizable party of Warriors, Sorcerers, and reload the page Voidspire, and passives! 2016 Using a similar engine, Horizon & # x27 ; t my game, described by players on as... Few lockpicks, you can head back to the top right corner use. By the user 's playtime when the review was written: when enabled, and strategic combat yourself... Anyone tried out the Mechanist yet and never respawn, resulting in backtracking! Did n't grind in Voidspire Tactics: updated on 2023 games like Voidspire Tactics updated! Are also a few lockpicks, you can choose not to side with,..., but dont let their simplicity fool you can get a few subtle changes click on a specific.. Different ways in games the art style on your own tags to this point the class which they are Using. Vegetation either with a heavy emphasis on exploration, character progression, and the Seartial Alliance the. Now, I was afraid that you may not want to try Voidspire Tactics with a cutting weapon or nearby! And right, then up to this product at your melee fighters from your fights while they heal up Shiftcloaks! Being faster guarantees that a caster will get more time in which cast! Of the game consists of turn-based tactical RPG combat, which is fun, difficult, and I 'm satisfied. Next zone head down and to the following races are available to following. 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